Tag archive for ‘FBANext’

FBANext PS3 r470 – Neo Geo driver performance improvements

by KingX - on Jul 5th 2011 - No Comments

Here is the latest version of the FBANext PS3 emualtor. It is r470 and comes with neo geo driver performance improvements. As most of these releases are only minor updates as they are to help improve the emulators only. For the 32bit color of the emulator, the function points for the sprite and text layer rendering are not necessary. Thus, the switches can be avoided. These improvements are being worked on for multiMAN as well. Thus, be patient, they are working hard on it.

FBANext PS3 r470:

(PS3) Neo Geo driver performance improvements – nBurnBpp is always 4 for PS3
(32bit color) – so the function pointers for sprite
and text layer rendering are not necessary and the switches can be avoided

Download FBANext PS3 r470 »

source Main Site
via PSX Scene

Squarepusher on new projects and the future of PS3 emulator ports

by Dukio - on Jul 2nd 2011 - 1 Comment

When we talk about emulators on PS3, the name that will popped out in our mind is this man, Squarepusher, who is behind on some of the popular PS3 emulator ports project such as SNES9x, and FBANext.

Now, it looks like he is serious on developing the emulators further after just acquiring an Xbox 360 XDK and also in the process of getting his own PS3 Test console. To commemorate with that, he announced several new emulator projects for the PS3.

Future of the PS3 emulator ports

Now that I’m able to target both Xbox 360 and PlayStation3 (and also given that the two consoles are quite similar to each other), I’m planning to make the emulator ports cross-platform in a similar vein to FBANext. FBANext runs on both Xbox 360 and PlayStation3 with only minimal differences. If I take a look at my own PS3 emulator ports – there exists the possibility to do something similar for projects like VBA, SNES9x, FCEU and Genesis Plus GX PS3. VBA PS3 is very heavily based on Lantus’ VBA 360 – and since Lantus does not actively maintain VBA 360 anymore and there is still some work remaining to be done on the 360 front (such as Sonic Advance 1/2 support and D-pad controls) – I’m planning to make a separate project on Google Code so that both platforms will have an up-to-date version of the emulator -

VBANext

https://code.google.com/p/vbanext/

VBANext will target both PS3 and Xbox 360, and will be based on the VBA PS3 codebase. It will most likely supercede VBA PS3 as it stands.

MAME 360/PS3

https://code.google.com/p/mame-360-ps3/

This is Lantus’ MAME 0.72 port to Xbox 360. I have co-ownership of the project – and I will be porting it to PS3 shortly.

I could target even more machines than just these two – I have DevkitPro set up for Wii and I’m also able to compile for Xbox 1 – but perhaps it’s best to focus on 360/PS3 for now instead of spreading myself too thin. I’m still intent on helping out madmab with his Xbox 1 port of SNES9x 1.52 though -

SNES9x Slim

https://github.com/squarepusher/snes9x-slim

SNES9x Slim aims to be a slimmed-down version of SNES9x for use on platforms that currently struggle to run the latest versions. The codebase still lags behind the PS3 version considerably – but once done, it will target PS3, Wii, Xbox 1, Android, Xbox 360 and other systems. Most of the improvements/removals are totally platform-agnostic.

Be sure to visit this blog for his future releases.

FBANext PS3 rev 451 – Slots to save unlimited states

by KingX - on Jun 14th 2011 - 1 Comment

Today comes the latest update for the FBANext PS3 emulator, now running at rev 451. This update comes with new shaders, slots to save unlimited states, VSync on and off, and more.  A side note for Biochemical toy says that it now works correctly without errors.

Changelog:

- All new shaders
- (PS3) slots to save unlimited states
- (PS3) save states / load the save, correct the file name
saved state.
- (PS3) VSync on / off. Vsync option now turn on / off ..

Note:
Biomechanical toy-now work correctly without errors in the personage palette.

Download FBANext PS3 rev 451 »

source mateogodlike.com

FBANext PS3 r439 – Optimize performance

by KingX - on Apr 19th 2011 - No Comments

There does not seem to be a whole lot new with this latest update for FBANext. It seems to be mainly for better performance as well as less lag. This is the latest version which is r439. This is the arcade emulator. If you have any questions or comments, leave them below.

Changelog for r439:

- Optimize performance and reduce lag
- Code optimization

Download FBANext PS3 r439 »

source logic-sunrise.com

FBANext PS3 r438 – Added macros input

by KingX - on Mar 21st 2011 - 1 Comment

The newest version of the arcarde emulator is here, FBANext PS3 r438. This latest version comes with added macros input which means x3 punch x3 kick etc. Just as a reminder, these are interim releases and might still contain some bugs. This is a multi-console emulator. Thus it is able to emulate the following on the PS3 consoles.

List of Games FBANext Supports:

Capcom CPS-1 
Capcom CPS-2 
Capcom CPS-3Cave 
Neo Geo 
Sega System 16 (and similar systems), System 18, X-Board, Y-Board 
Toaplan 
Taito 68k 
Psikyo 68EC020/SH PGM 
Konami 
Sega
Megadrive (the savestates are not supported)

Read more and download FBANext PS3 r438 »

FBANext updated to r435 – Minor performance improvements

by KingX - on Mar 14th 2011 - 2 Comments

The arcade emulator called FBANext has been updated to version r435. This latest update comes with some minor performance improvements and some more lag reduction. The Street Fighter III second impact widescreen toggling has been fixed and the D-pad navigation moves one position down and up like before. Read more to view all the changes.

Changelog for r435:

(PS3) Some minor performance improvements and some more lag reduction (CPS3/Sega System 16) – other drivers can show similar improvements as well 
(PS3) Street Fighter III: Second Impact widescreen toggling has been fixed 
(PS3) D-pad navigation moves one position down/up like before

Download FBANext r435 »

FBANext PS3 r424 – Better speed

by KingX - on Mar 6th 2011 - 1 Comment

FBANext PS3 r424 is now released thanks to Squarepusher2. This released is a vastly improved version of the FBANext emulator port for the PS3. Squarepusher2 now has commit access to the emulator, thanks to Lantus, so he will now drop the custom label and give us all straight version releases. This release includes all of his changes from the previous custom versions including a lot of additional improvements. The changelog is probably not easy to understand by average users, but he does not want to remake a whole new one because it is a long one.

View the changelog and download FBANext PS3 r424 »

FBANext PS3 r423 (custom v3) released. Big reduction in lag and new shader

by Rith - on Feb 24th 2011 - No Comments

Photobucket

Developer squarepusher2 has released custom version 3 of the FBANext emulator for the PS3, which is based off revision 423. For custom v3, there is a big reduction in lag, a new shader called highcontrast-HD, and bug fixes.

Changelog for custom v3:

  • Big reduction in lag – also a far more stable FPS as a result of this (due to elimination of virtual function call overhead when a class would inherit from a base class with virtual functions). You will notice the biggest improvements with fighting games for CPS2/CPS3 – but overall all games should benefit from this.
  • A new shader – tv-highcontrast-HD. This basically mimics the look of a high-end CRT monitor. Set ‘Hardware Filter’ to Linear and select a resolution lower than or equal to 1440×1080 to get the best results (if you have triple buffering on – else it’s 960×1080 or lower for best results)
  • Fixed: A hang/freeze would occur after selecting a shader and then changing the resolution.
  • Fixed: You can now go back and forwards in the list when selecting a shader – press Left to go back one entry in the shader list, and press Right to go forward.

Download FBANext PS3 r423 (custom v3) »

FBANext build r423 custom v2 emulator released. HD shaders included

by Rith - on Feb 18th 2011 - No Comments

Developer squarepusher has decided to incorporate the HD shaders, found in the latest SNES9X build, into FBANext build r423. So yes, this is a modification to build r423 that brings HD game play to your favorite arcade games. Street Fighter III (HD), here I come!

Changelog for custom r423:
* New input code
* HD shaders – as with SNES9x PS3, 4xSoft-HD looks the best

squarepusher:

Included is a diff patch intended for Lantus – so these changes can be carried over into mainline FBA.

Download FBANext build r423 custom v2 (HD) »

Thanks to our forum member AlienBountyHunter0 for the tip.

FBANext build 417 released for firmware v1.92, v3.41, & custom firmware v3.55

by Rith - on Jan 21st 2011 - No Comments

A new build of the popular FBANext emulator for the PS3 has been compiled and released. Build revision 417 includes improved frame rate and resolution switching in the settings menu.

Read more & discuss in forum »

FBANext build r399 released for custom firmware PS3

by Rith - on Jan 11th 2011 - No Comments

Here’s a new version of the FBANext emulator, compiled by MaXiMu of Elotrolado, for the PS3. This release feature changes made by developer jimako123: d_raiden driver and NEC CPU endian fixes.

Read more & discuss in forum »

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