Tag archive for ‘Doom’

PrBoom release 2 is out — Doom game port. Core has been updated to prboom-plus 2.5.8

by Rith - on May 9th 2011 - No Comments

Developer Robo Hobo has released an update to his PrBoom Doom game port for the PS3. This release includes an updated core (now prboom-plus 2.5.8), widescreen aspects support, control mapping fix, and other changes and fixes. There are two versions for download–one for custom firmware users and the other for USB jailbreak dongle users.

Changelog for Release 2:

  • Update core to prboom-plus 2.5.8
  • Support Widescreen aspects
  • Fix control mapping
  • Allow both sticks to be mapped as buttons
  • Allow the movement keys to be remapped
  • Fix high pitched audio
  • Fix button repeat speed in menus
  • Loader can now copy WAD files off of USB devices

Download PrBoom release 2 »

source psx-scene.com

PrBoom – A new port doom to PS3

by KingX - on Apr 29th 2011 - No Comments

So it seems Robo Hobo has been doing a lot of work in the PS3 scene as of late. His latest project is PrBoom, which is a port of Doom. He has been able to bring it to the PS3. This is fairly new so there will be a lot of issues coming along with it, though they mostly rest in configuring. It is suppose to be able to run quite smoothly. Features such as saving, loading, music, and minimally tested net play are included as well.

Post by Robo Hobo:

Here is the first release of PrBoom for the playstation 3. I’ve pasted the readme below. This release isn’t without it’s issues, though they mostly rest in configuring. Game play should be quite smooth, most features you would expect are implemented (eg saving, loading, music, minimally tested netplay). Any comments on how you would like to see this improved are welcomed.

Read more and download PrBoom 2.0.5 r1 for PS3 »

source psx-scene.com

PS3Doom v0.05 released

by Rith - on Feb 11th 2011 - 1 Comment

Wow! It’s been a long time since we last heard from the developer of PS3Doom. He has finally updated his PS3Doom app to resolve a bug that caused problems when quitting from the XMB.

Changelog:
v0.05

  • Updated to compile with latest PSL1GHT.
  • Should handle quit from XMB properly now.

Read more & download PS3Doom v0.05 »

[UPDATE] PS3 DOOM v0.3 released and ready for some 720P HD action

by Rith - on Nov 28th 2010 - 1 Comment

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Developer xttl is back with an update to his port of the classic DOOM game for the PS3. As previously mentioned, this port is called PS3 DOOM.

v3 is now out. Sound effects should work pretty much perfectly now, there’s a simple launcher that will allow you to select an IWAD if you have multiple ones available (no PWADs yet, and the launcher menu only lists the first 10 IWADs it finds which can happen if you have duplicates of them on different storage devices) and in case an error happens after graphics have been initalized, you’ll see the error message on screen. (not just via ethernet debugging if enabled).

I also switched the license to GPLv2 now (the DOOM source is available both under GPL and under another license that basically disallows any commercial use of the work, but allows you to withhold your sources). I had no intention to not release sources anyway, and this allows me to use code from other GPL’d ports. The 720p scaler in use now is from Chocolate Doom (though adapted to work with true transparencies instead of faking them with palette lookup tables) and 1080i/p is done using a similar idea.

v3 supported screenmodes: 1920×1080 and 1280×720. 640×480 and 720×576 STILL DO NOT WORK. Sorry! If you want to force 720p mode when you have 1080i or 1080p available, hold TRIANGLE immediately after you select PS3DOOM’s icon from XMB and keep it held down until the launcher WAD menu appears. This is a workaround until I can figure out a way to query available video modes using PSL1GHT. I don’t just want to assume a particular mode is available, and PSL1GHT’s videoTest example just selects the same mode XMB is running in, which is always the highest resolution available.

You may want to force 720p because the scaler in 1080i/p is a bit slow. ;-)

I also changed the controls to analog now.

To use this, download the PKG (link later in this post) and install it using “Install package files”. Then copy a supported DOOM IWAD to the game’s directory (/dev_hdd0/game/DOOM00666/USRDIR/) OR put it on a USB drive (or on a CF/SD/MMC/MS memory card if you have an early PS3 that has the integrated card readers) under /ps3doom/. Then you just launch the game from the XMB icon and it should work.

The hardcoded controls are:

  • D-PAD: Navigate menus and move/turn your character.
  • START: Bring up or exit the menu.
  • SELECT: Bring up or exit the auto-map. (while in game)
  • L1/R1: Strafe left/right.
  • L2: Use button. (open doors, activate lifts, exit the intermission screen, etc.)
  • R2: Attack button.
  • CROSS: Select an option from the menus.
  • CIRCLE: Go back to the previous menu.
  • SQUARE: Use for YES in menus and cycle to previous weapon in game.
  • TRIANGLE: Use for NO in menus and cycle to next weapon in game.

Supported IWADs:
doom2.wad (DOOM 2: Hell on Earth)
doom.wad (The Ultimate DOOM or regular registered DOOM)
plutonia.wad (Final DOOM: Plutonia Experiment)
tnt.wad (Final DOOM: TNT – Evilution)
doom1.wad (shareware DOOM)

Use the latest versions (v1.9) of IWADs only or don’t complain if something breaks. Especially the earliest versions of DOOM 1 are problematic.

Forgot one more thing: The filenames are case sensitive, so rename your IWAD to all lowercase if necessary (“doom2.wad”, not “DOOM2.WAD”).

[FileFactory]: DOWNLOAD HERE

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Hermes port over classic DOOM, Heretic, and Hexen game

by Rith - on Nov 28th 2010 - No Comments

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Hermes, developer of the Hermes payloads, has ported classic DOOM, Heretic, and Hexen over to the PS3. As always, you will need a jailbroken PS3 system to install and play. Grab it below.

Installation:
There are two ways for install

1) By PKG. On this occasion, copy the folder content “pkg” on the root´s directory of the USB device and “Install Package Files” on the PS3

2) By SELF. On this occasion, copy “homebrew” on the root´s directory of the USB device and load the aplications with the “Open Manager” or another homebrew loader.

Heretic requires the file HERETIC.WAD that can be copied where is EBOOT.BIN (/dev_hdd0/game/HERETIC01/USRDIR or /dev_usb/homebrew/Heretic) or on the USB device making the folder called “heretic” and copying HERETIC.WAD (/dev_usb/heretic/HERETIC.WAD)

The filename MUST be ONLY uppercase letters.

For short copying files, there is an utility starting the game: on the licence´s screen you can press Circle button if you want to copy the content from dev_usb/heretic to the location of the game in the hard disk (/dev_hdd0/game/HERETIC01/USRDIR)

You can use a FTP program for copy HERETIC.WAD too.

For the files of HEXEN is something like the previous method, but in this occasion, is required HEXEN.WAD that must be copied to /dev_usb/hexen (for all the installations) or /dev_usb/homebrew/Hexen (Open Manager) or to /dev_hdd0/game/HEXEN0001/USRDIR (HDD).

And you can copy on the license´s screen the content of /dev_usb/hexen a /dev_hdd0/game/HEXEN0001/USRDIR pressing CIRCLE button

Help Screen / Controls:
At any time you can press START button for open the help screen (the game is paused at this time). The help screen show the game controls and pause the game.

With SELECT button you can enter on the Main menu. The another buttons are these:

HERETIC:
Left Stick: Moving back and forward on side-scrolling
Right Stick: Look up /down flip left/right
L2 button: Run
R2 button: Shoot
X button: Change weapon
CIRCLE button: Open/Close doors
SQUARE button: Use item selected
TRIANGLE button: ON / OFF map
L1/ R1 button: Choose Item
Left/Right (PAD) -> Decrease / Increase Map
Up / Down (PAD): Fly (it require an item)
Hold L2 and press CIRCLE: Stop flying
SELECT button: Game Main Menu
START button: Help Screen

HEXEN:
Left Stick: Moving back and forward on side-scrolling
Right Stick: Look up /down flip left/right
L2 button: Run
R2 button: Shoot
X button: Jump
CIRCLE button: Open/Close doors
SQUARE button: Use item selected
TRIANGLE button: ON / OFF map
L1/ R1 button: Choose Item
Left/Up/Right/Down (PAD): Change between weapons (1, 2, 3, 4)
Hold L2 + Left/Right (PAD) -> Decrease / Increase Map
Hold L2 + Up/down (PAD): Fly (it require an item)
Hold L2 and press CIRCLE: Stop flying
SELECT button: Game Main Menu
START button: Help Screen

CHEATS:
The two games allow you to also do the following cheats:

<
div style="font-family: inherit;">Press START button and on the help screen, press L1 five times until the screen changes color


Hold R1 and press Up (PAD): All Weapons
Hold R1 and press Right (PAD): God mode on/off
Hold R1 and press Down (PAD): Full Health
Hold R1 and press Left (PAD): All keys
Hold R1 and press Triangle: Brings you all items

[FileFactory]: DOWNLOAD HERE

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Classic DOOM game ported to the PS3

by Rith - on Nov 21st 2010 - No Comments

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This is the classic DOOM game that has been ported to the PS3.

It took a little while to get it to start up at all (without any graphics, sound, input…pretty much nothing except debug output to the Ethernet port), mainly due to some 64 bit vs. 32 bit issues (endianness issues were already given some thought in the source!).


Right now it only runs in 1920×1080 because the upscaler (the game still renders in 320×200) is hard-coded for this. I set the resolution info in PARAM.SFO correctly so that XMB will not even let you launch it unless you have 1080i or 1080p selected as a supported mode in display options. The controls are also hard-coded and it has no sound or music yet, but because this version is already quite playable (I just played through the whole shareware episode using it) I thought I’d upload it. “Release early, release often” you know. ;-) The 35Hz timer the game requires is implemented using a separate thread that just does usleep(1000000/35); ticker++; all the time because PSL1GHT seems not to have any support for the Cell OS Lv-2 timer syscalls yet (except for sleep & usleep). Timing seems to work OK like this though.

How to use:
To use this, download the PKG (link later in this post) and install it using “Install package files”. Then copy a supported DOOM IWAD to the game’s directory (/dev_hdd0/game/DOOM00666/USRDIR/) OR put it on a USB drive (or on a CF/SD/MMC/MS memory card if you have an early PS3 that has the integrated card readers) under /ps3doom/. Then you just launch the game from the XMB icon and it should work.


The hardcoded controls are:

  • D-PAD: Navigate menus and move/turn your character.
  • START: Bring up or exit the menu.
  • SELECT: Bring up or exit the auto-map. (while in game)
  • L1/R1: Strafe left/right.
  • L2: Use button. (open doors, activate lifts, exit the intermission screen, etc.)
  • R2: Attack button.
  • CROSS: Select an option from the menus.
  • CIRCLE: Go back to the previous menu.
  • SQUARE: Use for YES in menus and cycle to previous weapon in game.
  • TRIANGLE: Use for NO in menus and cycle to next weapon in game.

Yeah no analog support yet, sorry about that! I am probably going to add fully customizable controls including USB keyboard/mouse support later when I get around to adding some kind of a launcher for the game. The launcher will also allow you to put multiple IWADs in your WAD directory and select one of them, load PWADs, etc. Right now that’s not possible. ;-)


I also already know that the aspect ratio is a bit off (not quite 4:3 as it should be), so don’t bother reporting that. This will be fixed later when I get around to adding scaling using the RSX. BTW. before you ask: I will probably not even attempt to add true high-res or wide-screen support, instead I’ll probably try porting prboom+ (which has both already well implemented) in the future. I am also not interested at all in hardware accelerated DOOM. Just take a look at any of the accelerated DOOM ports for the PC or even Carmack’s official iPhone port. The lighting is totally wrong in all of them (way too bright and uniform) unless perhaps you’re playing a map specifically designed for them. However, if it turns out that prboom+’s software renderer can’t run in 1080p with adequate speed on the PPU alone, I don’t think attempting to offload some of the work to the SPUs is totally of the question then. ;-)


I also know that saves don’t work yet, that changing the screen size from the options menu crashes and that there is no way to enter cheats yet, and that order for cycling the weapons is not quite what you’d expect (it uses the internal ordering of the game which goes like this: fist, pistol, shotgun, chaingun, rocket launcher, plasma, bfg, chainsaw, super shotgun).


You must quit the game from the game’s own menu, not from XMB. Otherwise Lv-2 will crash and reboot. AFAIK this is a bug in PSL1GHT and not my own fault, but feel free to tell me if I’m wrong.


The source is a mess, yes, and there are probably some stupid things in there. But that was the case even before I touched it at all. ;-)


Supported IWADs:


doom2.wad (DOOM 2: Hell on Earth)
doom.wad (The Ultimate DOOM or regular registered DOOM)
plutonia.wad (Final DOOM: Plutonia Experiment)
tnt.wad (Final DOOM: TNT – Evilution)
doom1.wad (shareware DOOM)


Use the latest versions (v1.9) of IWADs only or don’t complain if something breaks. Especially the earliest versions of DOOM 1 are problematic.


edit: forgot one more thing: The filenames are case sensitive, so rename your IWAD to all lowercase if necessary (“doom2.wad”, not “DOOM2.WAD”).

[FileFactory]: DOWNLOAD HERE

Join FileFactory Today!

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Doom - Bitbag