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After an unfortunate delay of its release, Pillars of Eternity developers, Obsidian Entertainment, is under pressure to finish the game. Originally scheduled last April, the release of Pillars was estimated to be moved later this year. Rightly so, this was due to the developers adding extra content which was promised after reaching their stretch goals in their Kickstarter campaign 2 years ago.

Thanks to their campaign, the project, named “Project Eternity,” was able to raise $3,986,929—this was more than triple of their initial target and the most of any video game campaign at that time. And with additional funding from other sources such as PayPal, this later on increased to around $4.1 million.

Yet despite the campaign’s success, Obsidian does not look to rely on Kickstarter in the future—particularly in the chance of a Pillars of Eternity sequel.

This is according to Obsidian’s project director, Josh Sawyer.

“That’s the dream of any independent developer,” he said in an interview with PCGamesN. “That they get the cash reserves and that they don’t need to ask anybody for money.”

“What I would like, and this is true of any independent developer, is for this title and the expansion to be successful enough that we don’t have to go back to Kickstarter to make the sequel,” he said

While the end result was “very rewarding,” Sawyer said the entire campaign process was very exhausting and time-consuming.

“That process is something I could never look forward to but the overall result of it can be very effective,” he said. “I wouldn’t shy away from using it in the future if I thought here’s an idea for a game that a publisher’s not going to touch.”

However, Sawyer did not exclude the idea of turning back to Kickstarter if they need to.

“If we wanted to make a brand new game that’s  very different, that, again, is something a publisher isn’t super jazzed about but individual backers would be, then, we’d probably go back to Kickstarter,” he explains.

The newest PvP arena of Wildstar, the science fiction MMO, plus its new mode, has already been released to the public servers of the game. Many of those who have already tried it say that players should expect to find themselves getting swept away by a “wild ride”.

The new map is, by the way, called the Daggerstone Pass. Sabotage, on the other hand, is the name for the new mode.

The goal of the players in this new map and mode is to incur damage to the base of the enemy. The most effective and straightforward method of doing this is to get hold of one of the uplinks (they come in the form of three hold points). These uplinks are connected to a gunship, which periodically sends bombs towards the home of the enemy.

The greater the number of uplinks the player is able to capture, the higher the given damage bonus is.

However, there is a much better and smarter way of providing this to your team, and this is more superior than the other. This is by picking up the bombs that are spawning near or just beside your very own base, and then carrying them over to the base of your enemy.

If the latter is the method that you will choose, you need to make sure of something though: all of the bombs will detonate once the accompanying timers have counted down. This means that whoever is holding the bomb, wherever he or she may be, will get damaged.

While this is definitely one of the best ways to incur significant damages to your enemy’s base or even to simply distract your aimless enemies while you go about capturing uplinks, it can also bring about unnecessary wounds and injuries not only to yourself, but to your teammates as well.

Image Source: Screenshot  from YouTube

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Riot games is now working towards building diversity among female champions in League of Legends. If you have noticed, female champions in League of Legends features slim, athletic, and busty body types. Male champions however, have different body types. You can see fat bodies, slim bodies, bony bodies, overly-buffed bodies, and “muscles that breeds more muscles” type of bodies. Male champions have everything.

Riot games suddenly got hit by social awareness. Social awareness is common among video games these days. LGBT communities are rampant among MMORPG’s. Women bans on tournaments have been lifted to promote equality. So why not put a champion in the game that is more socially visible in a real world community?

This move that Riot games will take is driven by several fan requests for diversity on female champions. Riot games made an announcement during the Comic-Con saying that they will implement “new strategies for what [their] champions look like”. They will focus more on the body type, body shape and make new champions “not like other guys”.

League of Legends producer, Omar Kendall stated that Riot Games will be working on a new champion upon the requests of several fans about diversity. He also stated that the term “Diversity” is a category for the new champion design.

Creating characters for the game is quite difficult. Also if you are playing the game, sometimes you address a specific character based on their physical appearance. If you are talking about “Teemo” in League of Legends, the first thing that players will remember aside from the name would be its cute face and tiny body.

That is the concept that Game Designer Brian Feeney is trying to emphasize. Feeney considers character silhouettes are important to game design. Now that they are considering more diversity with female champions, exploring different female body types will allow Riot to play more with silhouettes.


The second map pack as well as the fifth update to the game Titanfall is soon to be released, with just less than a week to wait. So what can fans and gamers expect from these changes?

First of all, to those who are not aware of when these are set to be rolled out, the scheduled date is this coming 31st of July. This means that the rolling out of the second DLC pack of Titanfall is just less than a week away, and Respawn Entertainment, the developer of the game, made an official announcement a few days ago that come July 31, Frontier’s Edge will finally arrive.

Respawn also noted in the video stream (which you can view online) that fans and gamers will be provided with patch notes along with the free game update.  These updates, by the way, will also provide Frontier’s Edge’s biggest addition, the Black Market, which is the in-game store. Here, players will be able to buy various items such as burn card packages, Titan insignias, and XP boosts among many others. These will also be made available in exchange for a new type of currency, and the credits can be earned through combating in matches, completing of daily challenges, as well as putting up burn cards for sale.

The other note-worthy aspects of the soon-to-be released update of Titanfall include the multi-GPU support (for the PC), a notification feature (in cases wherein flag carriers will hops aboard the player’s Titan) as well as other fixes for known and reported bugs.

It is a good thing that there have been no announcements or reports of the second DLC pack being delayed. There’s only 6 more days left, and we all know that fans of the game can’t wait to get their hands on the update.

Image Source: Screenshot from YouTube

Final Fantasy VII G-Bike - E3 (Image Credit to SQEXMembersNA YouTube)

Back in June, Square-Enix released a mobile game called Final Fantasy VII G-Bike, a mini game from the original Final Fantasy VII on the PlayStation in the part where Cloud escapes Shinra building. The most common reaction to this was “What?”

Still, this trailer was cool and you couldn’t help but get curious about it. Of course, the graphics are extremely enhanced, but the main concept of the game looks not surprisingly different from the 17-year-old counterpart. Why would you get this except from being a fan of the game and the modern graphics that it sports?

You might want to check it out because in the previous E3 in Los Angeles, Ichiro Hazama, producer of Final Fantasy VII G-Bike, who was also behind Theathrythm Final Fantasy, explained how this new Final Fantasy VII spinoff would be like.

“It isn’t like a straight resurrection of that actual mini-game. It would be very difficult to have that as an independent game on a mobile platform. But it does have the roots in the G-Bike. We took that as a launch pad, and it expands on that.”

Indeed, it is more than just a port of the mini-game from the original game with not much surface. In fact, the producers of Final Fantasy VII G-Bike intends on bringing the standalone feel in the game. No, not just a mini-game, but a great looking and great playing game on its own. The high-octane feel of the chase from the original is carried over, but with a bunch of nice additions like varieties of weapons, different bikes, monsters, limits, or maybe even materials.

Hazama also brought people some peace of mind by stating that Final Fantasy VII G-Bike won’t be sharing the same potential controversy that Final Fantasy All The Bravest had with the notorious microtransactions that almost ruined the game. He said that it is free-to-play, but they won’t implement so much IAPs that you’re forced to pay just to progress in the game.

The only thing that might bother some, is the lack of some real story. Hazama stated that their main focus on this game was the thrill of the chase. It would be extremely hard to pull off, even for them, if they try to incorporate a heavy emphasis on story. (You know how Square-Enix delivers in this department).

Side-scrolling game Phantom Breaker: Battle Grounds receives a July 29 release date for PS Vita

Enjoying a considerable following on Xbox Live, developer 5PB announces the arrival of side-scrolling beat-em-up game Phantom Breaker: Battle Grounds on the PlayStation Network (PSN) for the PS Vita handheld console. It is slated for a July 29 release.

Available on Xbox Live Arcade (XBLA) since February last year, Phantom Breaker: Battle Grounds is the spin-off version of 5PB’s 2D game Phantom Breaker and is described as a “combination of 8-bit brawler games’ retro aesthetics and modern 3D technology.”

The game was noted for its four-player co-op modes, good combo system, several unlockable characters and multiple modes where players can earn XP and level up their characters. The upcoming title will also introduce characters from Phantom Breaker including Waka, Mikoto, Yuzuha, and Itsuki. It will also offer a DLC that will feature the character named Makise Kurisu from 5PB’s popular visual novel called “Steins;Gate.”

As promised by the developer, each of the game’s characters will have their own distinct styles and signature moves. Unlike Phantom Breaker, which feature more proportionally accurate characters, the ones present in Battle Grounds are drawn in “chibi” form or anime-style.

Her are the key features of Phantom Breaker: Battle Grounds:

  • Combines the best 8-bit retro aesthetics with modern 3D technology.
  • 4 different modes of play: Story, Arcade, Co-op and Battleground.
  • Fight as Itsuki, Yuzuha, Waka, and Mikoto from Phantom Breaker, each with their own signature moves and attacks.
  • Play as Makise Kurisu from popular anime and game series Steins;Gate, available as DLC.
  • Team up with up to 3 of your friends in Co-Op Mode or see who’s the greatest warrior in Battleground Mode.
  • Earn experience as you battle through the enemy horde to unlock devastating new skills and build up your attack strength, defense, and speed.
  • Battle against ginormous, screen-filling enemies! 

Phantom Breaker: Battle Grounds will be available in Europe (where PSN applies) for € 10 and in North & South America for $ 12. Meanwhile, the Makise Kurisu DLC will retail for €5 in Europe and $ 6 in the Americas.

Check out the game’s official trailer below:


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