Archive for the ‘Interview’ Category
Gordon Van Dyke Opens Up About Battlefield Bad Company 2
We spoke with Gordon Van Dyke, producer of Battlefield Bad Company 2, and he had some very interesting things to say about the game. We talked about animation, lighting, the Frostbite engine and why BFBC2 is the king of the hill.
Runic Games Interview

I recently had a chance to conduct an interview with the fine folks from Runic Games. If you haven’t heard about their soon-to-be-released Torchlight then I urge you to read the following for some enlightenment. The name Runic Games may not sound too familiar either since it was just recently formed, but take a gander at the first question for an answer that may surprise you. Without further ado, I bring to you, my very first interview (wow maybe I’ll go into poetry instead of journalism…). Read the rest of this entry »
The Truth In Game Development Episode 4,5, And 6
Sup Everyone
The Truth in game development is finally on the bit bag.com ” OH Yeah”. I wanted to get you guys caught up with everyone else so I am posting all the episodes from the blacks in gaming series. Five and six are the first two episodes that are followed by a special naughty dog presentation at Gnomom. So check them all out and please leave feed back on what you think.
Peace and Love
Blacksmith
episode 4
episode 5
episode 6
The Bigs2 Interview with Rob Nelson and Damon Purdue

Ever wanted to know about “The Bigs 2”? Well here is your chance to get the scoop from Rob Nelson, producer of “The Bigs 2” and associate producer, Damon Purdue. They will be answering our questions about the second installment of The Bigs series. “With this licensed MLB product the game is more arcade like with over the top plays at the plate, acrobatic catches, etc. The Bigs 2 still captures the flavor of baseball, but with more action moments. Currently we have a PS3 demo and a 360 version already on the Xbox marketplace and PSN.
With “The Bigs” being a well received franchise last year how do you improve on the Franchise? According to Rob Nelson, “The development team has tweaked items, but the core game of “The Bigs” is still the same. The controls are the same from the first game, as they are functional, and easy to pick up and grasp. Due to feedback on the controls, they were a bit twitchy and off, the Wii pitching and base running have been redone. Read the rest of this entry »
Brink E3 Interview
Here’s the Brink interview we did after we saw the game. I was hoping some footage would be available by now but it’s still a good watch! Splash Damage has some really experienced developers working for them. This is the FPS to keep your eyes on for 2010.
Chronicles Of Riddick: Assault On Dark Athena Q & A
This Q&A was actually done by the publisher…as far as I know. Enjoy!
The highly anticipated release of The Chronicles of Riddick: Assault on Dark Athena is quickly approaching, with gamers everywhere getting ready to return to the Riddick universe. We had the opportunity to ask Starbreeze, the developers of both Assault on Dark Athena and the original Riddick hit title Butcher Bay (released in 2004), about the game as well as what Riddick fans can expect from this brand new release. Read the rest of this entry »
HDMI: To Cheap It Out Or Not
I’ve been telling people for the past few years to just purchase cheap HDMI cables for your PS3. I was never a fan of Monster Cable and thought their component cables were outrageously priced. I used basic RCA cables for my component hook up and never had a loss of quality. I thought the same would be the case for HDMI. I have some $20 cables and they display my video just fine. It wasn’t until I went to CES and had some long discussions with HDMI experts that I changed my mind about this. One of them, Dan Perrett, gave me an earful of information about HDMI. Because of this, I’m now a Monster Cable fan. Read the rest of this entry »
Podcast: Download
Bethesda Has No Plans To Release Any DLC For The Playstation 3
Well I was hoping to have some good news for Playstation fans today. I got a few emails yesterday asking if Bethesda will release ANY DLC for Fallout 3 on the Playstation 3. I can’t believe I didn’t ask Pete this question when I interviewed him. I did what any journalist would do…I sent him an email. Read the rest of this entry »
Bethesda Gives Us The Skinny On Fallout 3 DLC

Bethesda is on a roll with Fallout 3 DLC. They just released Operation Anchorage and are about to release their second DLC package, The Pitt. Are you wondering how they are able to churn out so much quality DLC in so little time? Pete Hines, VP of Marketing and PR, gives us the skinny. Read the rest of this entry »
High Voltage Stakes Their Claim And Starts The Wii Renaissance
We interviewed High Voltage CEO and Founder, Kerry Ganofsky about their upcoming title, The Conduit. Finally someone is actually using the Wii hardware to make something beautiful. I hope High Voltage and Sega can send a message out to all those other 3rd parties who are trying to cut a steak off the cash cow by putting out poor quality Wii titles. The Conduit will be the first Wii game since launch that will have hardcore gamers turning their heads. Here’s the full interview: Read the rest of this entry »
Thanks To Kikizo, Fanboys Can Shut The Fuck Up
OMFG the little website that could! Thanks to Kikizo, all of you bleeding heart, immature, ignorant fanboys can SHUT THE FUCK UP! Kikizo did an interview with Square-Enix heads, Yoshinori Kitase and Shinji Hashimoto. They asked some pretty important questions and they got the answers that I have been force feeding into fanboys already. Let’s highlight some of the important parts of the interview. Read the rest of this entry »
Mirror’s Edge Behind The Scenes Video Shoot
Young Hollywood’s gorgeous Michelle Hummel interviewed Lisa Miskovsky, lead singer for the Mirror’s Edge title track, ‘Still Alive’. Enjoy some of the music of the game and take a behind the scenes look at the accompanying video. Read the rest of this entry »



