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October 4, 2012 at 1:44 pm

Mass Effect is ‘enhanced’ for PS3

Mass Effect is ‘enhanced’ for PS3

Last week, EA announced that they would be releasing a Mass Effect Trilogy during the fall, but more importantly Mass Effect 1 will finally be gracing owners of the PlayStation 3. We have some details on how Commander Shepard’s first encounter with the Collectors will be handled on the PS3.

First up, Edge of Reality will be handling the development on Mass Effect for the PS3. External Producer Ryan Warden has also revealed on his Twitter that Mass Effect on the PS3 is not a remake but rather an ‘enhanced’ port.

As such, the game will retain the use of the Mass Effect engine (a modified Unreal Engine 3) but would get some of the ‘touch-ups’ from Mass Effect 2 on the PS3 — which was built with the Mass Effect 3 engine, an enhanced and heavily modified Unreal Engine 3. This also means that Mass Effect will play exactly like how it did back in 2007 as the team is targeting to maintain the original experience.

Among the chief of improvements to the game would be improved texture loading and the abundant of bug fixes that was present on the original release for the Xbox 360 back in 2007. Better performance is also promised for the PS3, suggesting that the game will indeed run better than it did on the Xbox 360.

Finally, while there are more details the team is working on for the PS3, Ryan says that the improvements are meant for the PS3 only. Though we certainly hope a patch would appear for the Xbox 360 version.

No release date has been announced for the PS3 as of yet, other than the fact that we know Mass Effect will only be available through the PSN store — yeap, no physical disc.

Source via Twitter

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2 Comments

  1. Good news for PS3 owners. Hopefully this works out better than things like Half Life or Bayonetta. I’d complain about the lack of fixes for the xbox version but that’d be petty. I’ve had the original so long i’ve just grown used to them.

  2. Glaring error: the collectors weren’t introduced until ME2.

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