Over the last week, we learnt that Metal Gear Solid 4 will finally be receiving that long awaited trophy patch. However why did it took so long for Kojima Productions to add something that is seemingly so simple to the game?
Sean Eyestone, an Assistant Manager of Kojima Productions recently took to the famous Kojima’s podcast and reveals:
“We’ve been trying to get it off the ground. It got started, stopped, started, stopped. It’s been a long process. Unfortunately, it just works out that way because of the staff we have. Unfortunately, we don’t have unlimited staff and, whenever we finished one project, they almost immediately jumped unto the next; which means we couldn’t get the programmers and the designers necessary to work on trophies because they have always been busy with things like Peace Walker or various other projects.”
While to many it seems like trophies are very easy to implement, it actually isn’t. Especially more so when trophies have to be patched into a game post-launch. Add to the fact that Kojima has always had a knack of including as much details as possible in their games, it’s understandable they want trophies to be fun and challenging to unlock rather than being a chore.
Trophies for Metal Gear Solid 4 will be included with an upcoming budget re-release in Japan for the PS3 along with a full-install feature patch. Both patches will be made available to other region — as to when, we believe it should be on the same day as the budget re-release.

















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I’d say they’re just lazy, trophies came out about.. 2½ years ago? It can’t take that long just to think about how the trophies would be “fun and not a simple chore” etc. But nevertheless.. Gods be praised and Talos and Jesus and Angus McGyver for the trophies being included!