The first Darksiders was a straight up action adventure game that many people compared to The Legend of Zelda if it were in a post apocalyptic setting. Vigil Games have made drastic changes to the formula from the first game, including many RPG elements to it making more in the vein of Diablo 3.
The sequel will feature loot, trading, side-quests and other RPG elements making it a totally different experience compared to the first game. Vigil marketing boss Jay Fitzloff said, “This is something we wanted to have in the first Darksiders, but there’s a lot more that goes into the making a game the first time; the engine-building, feeling stuff out, and so on. Stuff just got left on the cutting room floor,”
“We were making a sequel, so the easiest thing would have been to put War in the second game. The same moves, the same environments. Bigger. Maybe we’re masochists, but that’s just boring. We wanted to do something different. For the sequel we wanted to do a new horseman, to move it forward.” he continued.
“I think everyone had grandiose goals, but things start snapping up. You get a hard release date, and you start looking at what you have to accomplish. What can we do and what can’t we do? Obviously, the loot element and its balancing is huge. For the first game we couldn’t do it. But when it came to Darksiders II, what’s the one thing we want to add in?”
Check out the new gameplay video courtesy of VG247.

















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