To be clear, I will only be talking about what these two games did in respects to its online features. Let’s start with Diablo 3. As many of you all know, the highly anticipated game did not launch without its fair share of problems. Servers were down more than it was up and many players that have been waiting for 12 years and paid a really high price was left staring at their screens which showed nothing more than an error message.
This was all Blizzard, it’s mind boggling how they didn’t see that the game will be getting an overwhelming response from the public. Some have also said that it was intentional, that it was too garner attention to their title. Maybe it is, maybe it isn’t but that isn’t why I’m writing this article. It’s their Digital Rights Management (DRM) that’s got me all worked up. Having to connect to the Internet just to play single player? While I get their reasons for doing it like to counter piracy and to stop cheaters but forcing consumers to have a constant Internet connection even if they want to play alone is a little out there. While many gamers would probably have some sort of Internet connection, expecting it to work all the time and needing it to play a single-player game is taking it too far.
There are a lot of places without fast and stable Internet connection and even in the most developed countries, an always-on Internet connection is unheard of. So why are we being punished just because some of us are born in places without a fast and stable connection? Isn’t buying something means owning it? But this DRM fiasco has got me feeling like we are just renting and are subjugated to Blizzard’s whim.
Now what does Mass Effect 3 have got to do with it? My problem with ME3 has nothing to with DRM, but it’s their multiplayer that I have a problem with. Not the gameplay but the fact that I needed to play it to get the best endings? Again, the argument comes down to, what about those that don’t possess fast Internet connection because it’s either too expensive or it’s just isn’t available. I believe multiplayer components of any game shouldn’t affect the single-player experience.
I wouldn’t have minded if the rewards were just some weapon or something along those lines, but actually affecting the ending that I get? While the multiplayer concept did fit into the story, gamers that couldn’t play it due to poor connections weren’t able to get the full experience for a product that they paid a lot of money for. To me, that’s just wrong.
We have to continue to be angry against all these restrictions placed on us. We are the ones paying good money for their product but they are always finding a way to screw us over. If I paid for something, I expect to get the full experience and not needing something else to get it.