Everyone enjoys their gaming on the go. It’s become the fastest growing market in gaming since the industry first opened its doors and innovated how we enjoy entertainment. We need that edge to kill when the time calls for it whether it be from long trips sitting on a plane, or something to do between work periods. It’s grew a lot since then, OnLive has seen this growth and has decided to join in on that mobile gaming piece of market pie. E3 wasn’t just for the veterans anymore.
OnLive has officially crossed into the mobile market introducing users of their fan base to be able to take their game sessions on the go where ever they are with integration into tablets like iPad or Android using a new app called The OnLive Player. The OnLive Player App even supports HDTV and Blu-Ray devices that is expected to launch later this year. Not only will the service have those supported, the cloud gaming company has decided that if the users choose to, they can make their tablets into Universal Wireless Controllers to play on the big screens, in front of your living rooms.
[spoiler]Los Angeles (E3 Expo 2011) – June 7, 2011 – OnLive, Inc., the pioneer of cloud gaming, is pleased to report that gamers throughout the world can immediately experience the seamless integration of tablets and HDTVs with high-end gaming. Their current iPad or Android tablet and current HDTV will not only provide this experience in 2011, but will provide it with far higher performance, richer gameplay and deeper social integration than any console announced for 2012, with more than 100 games available today.
OnLive is pleased to announce the OnLive(r) Player App for iPad and Android. Like the recently announced consoles, the OnLive Player App will enable gameplay of virtually all OnLive games on an iPad and Android tablet with touch or OnLive’s new Universal Wireless Controller. In addition, the OnLive Player App allows the tablet to be used as a touch and motion controller combined with an HDTV (or PC/Mac(r) if preferred), and allows both synchronized or independent video on the tablet and HDTV screen, enabling combined gameplay with tablet and HDTV, or separate gameplay on tablet and HDTV.
Full voice chat-enabled multiplayer is supported, both in-room and with others throughout the world, providing a complete multiplayer experience whether at home or on the go with a mobile device.
Core patent-pending exclusive OnLive cloud gaming features such as massive spectating of live gameplay throughout the world, instant no-obsolescence gameplay, Facebook integration with Brag Clip(tm) videos, etc., will work seamlessly on both tablets and HDTVs and will continue to distinguish OnLive from consoles, both in 2011 and beyond.
“The power of the cloud is definitely the theme this week, displacing what had been assumed to be platforms that could never be displaced,” said Steve Perlman, Founder and CEO of OnLive. “The OnLive Player App for iPad and Android shows how with the power of the cloud, the question is not whether cloud gaming will be able to catch up to consoles, it will be whether consoles will be able to catch up to cloud gaming.”
OnLive is excited to demonstrate the first game from a major publisher supporting both OnLive’s iPad/Android tablet touch and game controller, as well as running seamlessly on an HDTV, PC and Mac, to be released later in 2011. Come to OnLive’s booth (South Hall, Booth #801) for a demo.
For gamers preferring a smaller screen, OnLive will provide the exact same functionality on iPhone and Android smartphones, allowing them to be used both as game systems themselves with touch and the OnLive Universal Wireless Controller, or as a controller to an HDTV (or PC/Mac), for simultaneous or independent play.
OnLive is also unveiling as part of this experience the first 10 gigabit cloud-based full-featured browser for iPad, Android and HDTV; bringing the full richness of the Web loading from ultra-fast 10 gigabit/second Web connections to OnLive’s cloud-based servers, including support for full-featured Flash and video sites. Mobile and home devices will no longer be limited to the speed of their local connection for Web browsing or Web plug-in compatibility, opening up access to Flash games and social gaming for tablets and HDTVs.
All OnLive games played using the OnLive Player App will play seamlessly across all OnLive-compatible devices, including iPad, iPhone, Android, on HDTV via the OnLive Game System, on connected HDTV and Blu-ray/media players and on PC and Mac.
The OnLive Player for iPad and Android is being showcased live at OnLive’s booth (South Hall, Booth #801) and will be available later this year.
About OnLive
OnLive is the pioneer of instant cloud gaming, delivering real-time
interactive experiences and rich media through the Internet. With groundbreaking video compression technology, OnLive harnesses cloud computing to provide the power and intelligence needed to instantly deliver the latest, premium game titles to any HDTV via the OnLive Game System or nearly any PC and Mac via a small browser download. The OnLive Viewer app is available for the iPad and full gameplay is coming to both iPad and Android tablets. OnLive is currently available in North America, and will be available in the UK and expanding into Europe later this year. OnLive technology is backed by hundreds of patents and patents pending. The company is headquartered in Palo Alto, California. OnLive investors include Warner Bros., Autodesk, Maverick Capital, AT&T, British Telecommunications (BT), The Belgacom Group and HTC. More information is available at www.onlive.com.[/spoiler]

















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I read this right as E3 started but this seems to be a kick ass move for OnLive! I might actually buy more games or even upgrade to the 9.99 plan if the apps works good on my device as well as checking on the control scheme for our touch only iOS or AndroidOS devices. If it is solid and not a strain on the game play for the games then I can see myself gaming a little bit more on the go. Please keep us updated on any OnLive news to come out of E3 and beyond….thanks to everyone on the Bitbag for sharing news that matters! Peace The Social Gamer..!
Will do, man. OnLive has been on a roll for a while now grabbing up deals and such with other publishers, I might pick one up some time soon.
ive used onlive quite alotand its good but its still not perfect. The textures are still way overly compressed. I have a 35/5 connections and iknow it s not me. I was just playing the demo of Red faction A and the textures look like a muddy pile of shit
maybe its just your tv? I don’t know I just played Red Faction Armageddon and it looks great on my shitty ass lap top. I run on wifi with no problems. It would be sick to beable to get battlefield 3 Onlive. I’d rather play it Onlive than on console anyways.