After addressing its financial trouble last week, developer Crytek is now taking concrete steps on how to climb out of its hole.
The Germany-based firm has announced that they have sold the IP rights of their shooter game Homefront to Deep Silver Dambuster Studios. In a post on their website, Crytek said they have been in extensive discussions with Koch Media, Deep Silver’s parent company. Upon the completion of the acquisition, the Nottingham-based Homefront team will be transferring to Koch Media’s studio. This means the development of Homefront will now be continued under Deep Silver.
Koch Media is an independent producer and marketer of digital entertainment products and accessories in Europe and North America. Its main headquarters is also based in Germany.
In the statement, Crytek founder and CEO, Cevat Yerli, said: “As we look to cement Crytek’s future, this strategic deal with Koch Media would allow us to continue with our ambitious goals to become an online publisher. With Warface, Arena of Fate and HUNT, we believe we have the perfect portfolio and teams to make that happen. We would like to thank all our staff – past and present – in both Nottingham and Austin for their contributions to the company, and we wish all the very best to anyone who may no longer be under the Crytek banner moving forward.”
Crytek also announced that the development of its upcoming game, HUNT: Horrors of the Gilded Age, will also undergo internal restructuring. The game’s development will be transferred from Austin, U.S.A to Frankfurt. Despite the migration, Crytek’s office in Austin will still continue to function with some of its employees maintaining the CRYENGINE support team for North America. Employees not part of the support team will be invited for new positions in their HQ in Germany.
Crytek’s other studios in Budapest, Instanbul, Kiev, and Sofia will still function as usual.
Meanwhile, Koch Media also expressed their excitement of their acquisition of the Homefront IP.
“We are thrilled to see another great IP joining the Deep Silver universe,” said Dr. Klemens Kundratitz, CEO of Koch Media Group. “We strongly believe in the potential of Homefront: The Revolution and trust in the new team to continue the path they have been walking in the last years.”
Homefront: The Revolution is expected to be released sometime next year for the PlayStation 4, Xbox One, Mac, and PC.
California-based Developer Sledgehammer Games has been working on the 11th installment of the Call of Duty franchise for the past 3 years. Their latest title, Call of Duty: Advanced Warfare, is definitely one of the most highly anticipated games of 2014.
In an interview conducted by Venture Beat with Sledgehammer cofounders Michael Condrey and Glen Schofield, the two reveals how the development of the game came through and what gamers could expect in their latest title.
The development of Advanced Warfare has been in development for the past three years with more than 200 people working on the project. And with a big budget provided by publishing giant Activision, one could certainly expect the best out of the game.
“With three years and a new engine and a new generation of hardware and a new brand, you’ll see this is not the same old Call of Duty,” said Michael Condrey. “We had the people, the resources, and the time. This has the scale and the scope of the equivalent of four Hollywood movies in it. It has hundreds of hours of multiplayer gameplay. It has full cooperative mode. It takes an army of industry vets to create this kind of content.”
Wow. It seems that the scope of the game will be really massive. And similar to previous COD titles, it looks that it will be focusing more on the multiplayer aspect.
Yet despite the success of its predecessors, Schofield explains that they have to build the game out of scratch. He mentions that the new game is not the original plan. Initially, they planned to create just “another” COD title, but eventually things have taken a U-turn after splitting up with their then co-developing studio Infinity Ward.
“This game had to be done from scratch,” he said in the interview.“This is really a brand new franchise within Call of Duty. It’s a new intellectual property.”
When asked about the difficulty of the game, Schofield said “We think we made a game for everybody. So many people will play one game a year, and it’s this game.”
Actor Kevin Spacey will be part of COD: AW
“Part of the experience is about mastering the game. For some, this is their first Call of Duty. It has to be a great introduction to the experience, and something challenging for the experts,” he continued.
Well, it seems that Call of Duty fans will have their hands itching to get a copy of the game when it comes out later this year. After all, that’s all what we’ve come to expect from an AAA title such as Call of Duty.
The game Shadow Warrior, by the same developers who created Hotline: Miami, is going to be made available in both digital and UK game stores this coming September 26. Bandai Namco, the game distributor, confirms that the game will be available for Xbox One, and PlayStation 4.
This release will be including some content exclusive stuff for the consoles, which includes an arena mode with wave-based battles, weapons from known titles like Serious Sam 3 (sledgehammer), Hotline Miami (Zilla Enterprises’ Z45 Katana), and of course, the classic Shadow Warrior katana. A new campaign is also added into the mix, featuring the head of the Zilla Corporation.
“Our fans have been very vocal about bringing Shadow Warrior to PlayStation 4 and Xbox One so we’re absolutely thrilled to be working with our friends at Bandai Namco to have Wang bring a sword to a gunfight,” Fork Parker, Developer Digital CFO stated.
Shadow Warrior was initially released by the same group of people who worked on Hotline Miami, publisher Devolver Digital after getting greenlit on the Steam Greenlight page for the software which they called Blade Analyzer Pro. The supposedly blade-scanning program was said to be Zilla Enterprises’ creation, which leads to a theory that the fictional character, Lo Wang, of the original game’s main character, battled against Zilla Enterprises after deciding to quit his bodyguard job in the corporation.
The original game was released for PC back in September 26, 2013 and it got mixed reactions for its unique gameplay, over-the-top action, and vivid looking colors of the surroundings (which turns red in a few minutes once the character you control steps in). The game has a lot of dark humor, which reminds us of those one-liners from the classic Duke Nukem games we grew up on. It might even be a good contender for the goriest fps game created, since the Soldier of Fortune series.
Brave Frontier - (Image Credit to Neo Clips YouTube)
Brave Frontier can easily be one of the most popular RPG games on Android and iOS. The game is pretty simple and easy to learn, but difficult to master. You can simply breeze through the single player campaign, battle in the arena, get involved in raid battles or get in the craziest action in an extremely difficult side quest known as Vortex Gates. Brave Frontier is pretty easy in the first few hours of the game, but it isn’t going to stay that way after that.
Here are some useful tips on making Brave Frontier a bit easier to play:
Enhance your top party with the use of fusion. This is one of the basics of the game, but it would serve you well to know the sheer importance of this.
Pressing the “Back” button if your opponent is in the arena is obviously going to pawn you. This lets you go back in the Enter button screen, where you can press the button again to get a different opponent that you want to battle. This is useful if you want to preserve a good standing in your record.
We cannot stress enough that you need to load up with some serious amount of cures for battle. Using your karma to upgrade the synthesizer would be a good idea to be able to get more valuable items like revives and stuff.
Be patient about attempting to get rare units. Most of these units usually pop out from summons, but they also come out by using honor points. Some can even be found during quests, especially ones from Vortex Gates.
Playing Vortex Gates on different days can be beneficial when you are trying to farm for evolution materials. Monday gates get you lots of karma. Tuesday is ideal for Nymphs, Spirits and Icons. Mimics can be easily obtained on Wednesdays. Totems for Thursdays and EXP for Fridays.
As much as possible, earn free Gems. You get them from beating dungeons by clearing all battles, event prizes, and engaging in time-limited Vortex Gates.
One of my main problems with playing a monk in Diablo 3 RoS 2.0 is that I can’t quite be a tank or a DPS dealer. All that changed when I acquired the end-game gear I wanted. This made me happy, of course, but sad at the same time since monks really have it bad overall.
Still, my Diablo 3 RoS struggles have taught me about good gear and the direction I really wanted to take for my monk. While I can’t say that my build is the best for hunting elites, I could say that the gear I’ve decided on has the best impact against elites—at least for their affixes and specialized damage.
So if you plan on seeing your numbers jump with blues and yellows and not getting hit by floor effects, here are my suggestions for the best gear for anti-elite tanks and DPS:
o (4) Set: You are immune to Desecrator, Molten, and Plagued monster ground effects.
Stone of Jordan (Ring): Increased Damage against Elites 25%-30%
Sun Keeper (1H Mace): +15-30% Damage to Elites (DtE)
Empyrean Messenger (1H Spear): +5-8% DtE
Blood Magic Blade (1H Dagger): +4-7% DtE
Ruinstroke (1H Wand): +4-7% DtE
Sydyru Crust (2H Bow): +9-10% DtE
Venomhusk (2H Bow): +8-10% DtE
Halycon Amulet : 10-15%DtE
Countess Julia’s Cameo: Prevent all Arcane damage taken and heal yourself for 20–25% of the amount prevented.
Ice Climbers (Boots): Gain immunity to Freeze and Immobilize effects.
Now, while a Flawless Royal diamond in Diablo 3 RoS in a weapon can add up to 20% DtE, I think it’s always better to put the highest Emerald you have as it adds 130% Critical Hit Damage. This boosts your damage more overall instead of the small 20% DtE the gem does.
Keep in mind that the increased DtE only works in Diablo 3 RoS if you have high damage to start with. So for DPS characters, it might be better to have a mix of gear or at least the trifecta or quadfecta with most of your gear, then the DtE thrown in.
But my goal for my monk was to tank the Elites with my Cyclone skill, meaning I wanted to draw all the elites and do decent damage against them while being able to take all the floor effects and elite affixes they can stack. I couldn’t get the Toughness numbers a Barbarian can so I just went for damage cancellation. Another important tactic is that the Frozen Pulse from the harder elites don’t damage you and you aren’t caught like sitting ducks when you’re Frozen.
But I think primarily optimizing for DtE and Reduced Damage from Elites is a wrong move since it leaves open too many holes for mobs and may make you an ineffective DPS. Unless you’re in a party, avoid the pure Anti-Elite build and still seek to raise your DPS and Toughness before the Anti-Elite stats. This means that you can use some of the gear I mentioned based on what you have. Think about your skills and elemental affixes as well as these are also great damage modifiers.
What do you think of my gear choices for Diablo 3 RoS Anti-Elite builds? Drop me a comment and let’s discuss!
screenshot by: Danielle Santos from http://us.battle.net/d3/en/item/stone-of-jordan
Dragon Quest VIII - [English] (Image Credt to Falcon Lover YouTube)
Anime-inspired videogames are necessarily nice looking. It is one of the most important parts of their charm. Gameplay, just like any videogame, is important, but if you’ve picked up an anime-themed videogame, chances are, you’re in an art-style treat rather than a full-blast gameplay experience. Still, some games in the same league stand out not just because of their anime or manga charm.
The Xbox 360 and PlayStation 3 game, Asura’s Wrath is one good example of how an anime game should look like, feel like and play like. In fact, it doesn’t even feel that much of a game, but instead, it plays like a good old-fashioned anime in the 90s. The entire game consists of 80% quick time events and Metal Gear-long cut scenes.
ATTENTION: Video below is a spoiler.
Another top-notch anime game is the Personaseries. Persona 3 and 4 can easily be classified as one of the best anime-themed videogames around and they aren’t just all looks. The gameplay, the story, everything is well made, but Persona 4 Battle Arena takes the biggest chunk of the cake in terms of looks. Arc System is pretty much well-known for their equally good looking fighters like Guilty Gear and BlazBlue, and Persona 4 Battle Arena.
And of course, we can’t miss Ni no Kuni: Wrath of The White Witch, which greatly delivers the Studio Ghibli feel into the game as well as Dragon Quest VIII: Journey of The Cursed King, that showcases the works of Akira Toriyama, well-known for his work on Dragon Ball series, and ANY Tales game from Bandai Namco, like Tales of Destiny II, Tales of Vesperia, Tales of The Abyss, Tales of The World, etc. Generally, any JRPG from a high-caliber game producer.
If you’ve got access into any of these games and you’re a fan of anime, we highly recommend checking these games out as even the dated ones never get “old”.
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