The day was January 31st, 2011, It was a cold Monday in New York city, but I had something to warm me up and that something was Socom 4 for the PlayStation 3. Well not the whole game unfortunately just two levels. But in those two levels I was able to see just what Zipper Interactive has been cooking up for all the Socom Addicts, that have been waiting for their fix.
The first thing I would like to touch on are some game play mechanics, Socom 4′s single player will focus heavily on your ability to aces combat situations, by moving your squad or squads into positions that give you a tactical advantage over your enemies. You will be using the D-Pad to direct your squad or squads around the battlefield. You can even set specific targets for your squad, leaving it up to them to advance on those specific targets eliminating them by themselves. Now from what I played of Socom 4 your teammate A.I. was actually competent and they delivered on whatever task I gave them without headache. An advanced tactic I was shown, was that once your teammates are in a location where they are able to see a group of enemies, you can have them hold until you have targeted all the enemies you can, then by pressing up on the D-Pad they begin their onslaught on their targets. Leaving you to do whatever you need to without worrying about most of the heavy gun fighting. The tactic worked great and it is better then having your A.I. teammates walk around not knowing what to shoot.
Some points about the game play, your enemies are not bullet sponges. From what I was told you can play the game stealthy if you choose, I did not…so I cannot tell you how much of a level you can get threw without going rambo. But the fact that you can do that is pretty cool. There is some environmental damage, the type I saw was cover damage. And what I mean by that is when you enter the cover mechanic if you are behind lets say a wood fence, that fence can be shot and destroyed. One more thing I found interesting was the enemy A.I. they are pretty smart, they will fall back and try to out maneuver you, and if you are not careful they will get at you and end our mission with bullets.
During my time with the game I was using the PlayStation Sharp Shooter. I myself probably will not be using this controller with Socom 4, but that isn’t to say it didn’t work. Actually it does work and it works well enough that I can see players with the Sharp Shooter, and the PlayStation Move enjoying their time with the control that is given to them. I was also playing Socom 4 in 3D, the 3D worked well and it gives the game what you would expect…more depth in the backgrounds. Now will this give you the player any advantage? I am not sure but it looked great with or without 3D.