11 Responses to “Why Heavy Rain Needs To Succeed As A Genre”

  • MattG says:

    I also want to add a couple things I couldn’t fit into the article after I wrote it:

    1. I think Red Dead: Redemption is going to be a great open world game, but I think if you watch that trailer and ignore any gameplay you’ve seen of Redemption and tried to think of ‘Heavy Rain’ gameplay with that setting that you can see we can almost 1up the movie industry. Deep, cool stories, but instead of just watching them we can make choices so they feel more personal.

    2. I love open world games, but some linear games are starting to drag on nowadays. They are adding filler to say that a game is “10-20″ hours. I like side missions, but I don’t want half my game time to be side missions. I lose the connection to the game, and am reminded that I am playing a game and not getting fully sucked in by the experience.

    3. Also in Heavy Rain there is no need for a Hud because if you die then you die (like in real life *shocker*) so you’ll get more attachment to your character, and honestly Huds need to become less cluddery. An example is Assassin’s Creed 2. I love the game, but the damn thing has 30 huds and it makes the game not as cool looking as the E3 demo. It’s still my 2nd choice for GOTY, but they need to tone that crap down.

    I think I covered my basics, but I’ll respond to comments since I feel like I’m forgetting something I want to say.

  • jthamind1 says:

    i agree with a lot of what you had to say. a lot of gaming’s great moments as far as stories go do come during cutscenes. the thing that separates gaming from Hollywood, though, and you touched on this, is when you can have a great story moment through gameplay. the first example that comes to mind is from Metal Gear Solid 4. microwave corridor, anyone? to me, that was one of the most cinematic pieces in a videogame ever, and while you aren’t doing that much gameplay-wise, you’re still involved and it’s still better than just sitting there and watching.

    right now we’re trying to reach those Uncharted 2 levels where we can play a game that almost feels like it’s a movie. where you’re not just playing gameplay, but you’re playing narrative and a story at the same time. Call of Duty 4’s campaign also excelled at this imo. and i’m sure there are other great examples.

    i agree with your Bioware example as far as making choices. case in point being KOTOR and Jade Empire, two of my favorite RPGs. there was a point in Jade Empire where i had to sit my controller down and pace around the room because i had a VERY tough decision to make and it was going to have serious consequences on how my character and the rest of the game played out. it is nice when devs put things like that into a game, but it’s also nice when they slip in smaller choices that you can make. stuff that’s not necessarily deep but still give you a say in what’s going on. for example, and i’ll bring up MGS4 again, like when you could either kill or tranquilize the bosses (or all enemies for that matter) in the game. as well as in games like Splinter Cell. it might not make a difference story-wise, but it makes a difference in how you approach the game and how you can relate to your character.

    i’ve never played Indigo Prophecy either, so i don’t know that much about Heavy Rain’s style other than what i’ve read and a couple videos i’ve seen, but don’t think make you make quick decisions that have a larger effect? i think that’s cool. it’s one thing to be able to set your controller down and think things through like i did with Jade Empire, but it’s quite another to have to make some game-changing decision in a matter of seconds. i bring that up because i seem to remember seeing video of Indigo Prophecy’s opening scene where you had to quickly clean up a murder scene or something.

    one thing i’d like to see, though, would be devs mixing branching storylines or making character changing decisions (like Bioware or Heavy Rain does) with action or adventure games. it seems like games that usually use those aspects are either RPGs or open world games (like Infamous). i’d like to see an action/adventure game (something like Uncharted’s pace, although it doesn’t have to necessarily have its storyline) have quick decision making that can affect the story or your character’s progression. that would be cool if the story permitted and if it was incorporated well.

    anyway, sorry to ramble lol. good article.

  • jmd749 says:

    i love games with a good rich story, like the legacy of kain series for example(my favourite gaming franchise to date). heavy rain is a day 1 must buy for me, fahrenheit was great(apart from the ending) and heavy rain seems to be a much needed improved version. also, the presentation seems to be up there with the best the ps3 has to offer.

    BTW, not a bad piece of work with this article mattg. and if you haven’t played the legacy of kain series, do yourself a favour and do so, it’s intricately woven story covers philosophical, religious and logical topics such as predestination and free will.
    http://www.youtube.com/user/jmd749#p/f/3/dZg9-oPTsTs

    • jthamind1 says:

      i have Soul Reaver for the Dreamcast but i haven’t played it yet. you’re really making me want to now!

      • jmd749 says:

        do yourself a favour and play all 5 parts(be warned: blood omen 1 is old school point and click adventure rpg, and long, get it for ps1, if you can, it’s a bitch to get to work on pc). you can get blood omen 1 and soul reaver 1 for the ps1, and soul reaver 2, blood omen 2 and defiance for the ps2. the gameplay may not be the series’ greatest strength, but if you like a good story it’s a must play, and try to play it sequentially. it goes BO1, SR1, SR2, BO2 then Def. amy hennig is responsible for both soul reavers and defiance, now she’s with naughty dog, that’s why uncharted kicks ass.

  • SixAmpFuze says:

    I personnally dislike these type of games. Direction your character in a direction and choosing a command and watching. It being acted out seems boring. The same goes for god of war with all the QuickTime stuff. The really good stuff in GoW was quick time stuff. Live action gaming is where it’s at.

    I believe story and gameplay are what’s most important but from all the media I’ve seen about this game the action and important scenes are QuickTime. I may be wrong, I hope I am. I will be picking this game up not for me but for my wife who saw the videos and fell in love with the look and. Story of the game.

  • Lifendz says:

    PS3 owners have weird purchasing trends when it comes to PS3 games. Some games sell great but more times than not, at least in the U.S., you’re left wondering what happened. That trend may be changing but this is a very distinct game. How will the public react? I tend to think it’s going to struggle in the U.S. and do great overseas.

    I agree it needs to do well. As a guy in his late 20’s, I can’t tell you how much I want to see a game get a mature rating for touching on a mature story, relationships, decisions, etc and not get that rating because of gratuitous violence or language. Day one purchase for me.

  • Drakol says:

    Meh… I’ll wait for a demo or maybe borrow from a friend before I would make a purchase. Nowadays, I need to be extra careful with what games I spend my money on.

  • Ashby JC says:

    First thing…GOOD ARTICLE

    Heavy Rain is one of the reasons I picked up a PS3. Not for GT5 or GOW3 but Heavy Rain!!

    Indigo prophecy had good ideas for a game and I look forward to seeing what the Devs do with there second outing with the same concept.

    And as far as what I gather the game is not a simple press the button and look at it do the action.

    Like there was a scene where the fed was in a car that the bad guy was puttin in a crusher. You had alot of different options. Anywhere you looked wth ur character gave u the option to do something. Like say open the glove comartment or open the left or right door etc.

    You choose and it does it..once it does that yo make the next decision..all on the fly!!

    I am ready for something different!!!! You can only take so much of the hack n slash shoot em up car games etc!

    PSN XBL Ashby JC

  • shazjabotlex says:

    Is Heavy Rain anything like Sega’s “Shenmue II” on the original Xbox?

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