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December 3, 2009 at 10:10 am

New Brink Engineer Gameplay Footage

New Brink Engineer Gameplay Footage

Here’s the real game play footage for all the naysayers. Notice the awesome sound design in this game. The free running flows beautifully too. This is going to be one hot gaming year!

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26 Comments

  1. it looks like Modern Warfare gameplay in a Killzone 2 environment. this is the first i’ve seen of the game. don’t really know anything about it. i wasn’t impressed.

  2. Bambino_VeGa says:

    your really reaching torrence…….hold on i wanna hear you be vex about how this is a rip off of killzone 2 like the way you ripped on quantum theory but you probably wont…..tyrant lol

    • Torrence Davis says:

      @Bambino To answer your questions. 1. Gears was out LONG before Quantum even started development. When I say out, I mean available to purchase at the store. 2. The Brink demo you see above, is the EXACT same demo they played for us in June at E3. You are seeing something that is now 6 months old. 3. The levels look like Killzone 2 because guess what, they hired the Killzone 2 level designer. So while Quantum is trying to look like Gears to get that audience for the PS3, Brink looks like KZ2 because one of the designers was on the KZ2 team. I mean really dude, this footage that you see was demoed 4 months after KZ2 hit retail. I’d really like to see your intelligence improve in the next few years as you continue to come to this site.

      • Bambino_VeGa says:

        1.umm tor what difference does the date of the footage make 2..just because the killzone designer worked on it does it have to look exactly the same(but poorer) tell that to the darkstalkers team….who also worked on streetfighter or the assassins creed staff who worked on prince of persia or me who does artwork occasionally for eidos japan and my own work ummmm to be a designer ANY kind of design your porfolio must be diverse. since killzone2 was released or even shown MS has felt the pressure to make a game look as good(same with the ps3 needing a gears esque game so brink is literally in the same mee too category its a shame your too old for your intelligence to grow

        • Bambino_VeGa says:

          oh yeah just to re illeterste point 2 for the silly’s and younger bots just because the same designer worked on it,it doesnt have to look the same ort similar,and wouldnt the fact they hired the kz2 staff prove my point even more….lol your a trip tor

          • “since killzone2 was released or even shown MS has felt the pressure to make a game look as good(same with the ps3 needing a gears esque game so brink is literally in the same mee too category” The Fanboy is strong in this one. This game stands on its own feet. If you really think the developers built this game so consoles could have a certain game, your stupid. This game is unique where movement is a big part of the FPS. They showed us one map, what the fuck do you expect to see for a run down shanty town. If anything this game reminds me more of borderlands because of the co-op and gun aspect. People just can’t be happy now a days. w.e I’ll be enjoying this game when it comes out while you’ll sit in the comments section complaining “why do people like this game so much?”

        • Torrence Davis says:

          A ripoff is when you copy something popular to make money. Quantum CLEARLY stole the art design and gameplay elements from Gears. CLEARLY. “1.umm tor what difference does the date of the footage make” Well, if the demo you just watched came out 4 months after KZ2 was released, there’s no way they were copying it. You are basically saying that KZ2 hit the shelves and Splash Damage said, “Hey, let’s make a multiplat KZ2″ and got it up and running in 4 months. Any similarities between this and KZ2 are because they are both FPS games and have the same level designer. Tecmo is CLEARLY trying to get Gears money for the PS3. Why do you think Quantum is also exclusive to PS3? “2..just because the killzone designer worked on it does it have to look exactly the same(but poorer) tell that to the darkstalkers team….who also worked on streetfighter or the assassins creed staff who worked on prince of persia or me who does artwork occasionally for eidos japan and my own work ummmm to be a designer ANY kind of design your porfolio must be diverse. since killzone2 was released or even shown MS has felt the pressure to make a game look as good(same with the ps3 needing a gears esque game so brink is literally in the same mee too category its a shame your too old for your intelligence to grow” “oh yeah just to re illeterste point 2 for the silly’s and younger bots just because the same designer worked on it,it doesnt have to look the same ort similar,and wouldnt the fact they hired the kz2 staff prove my point even more….lol your a trip tor” There’s this thing called style. You should know about this since you claim to be a designer yourself. Yeah, an artist portfolio has to be diverse. No shit, but you can also see similarities in an artists work across the board. I can pick a Peter Chung or Ralph Bakshi animation a mile away. Same with Don Bluth. Why? Because of their style. I can pick out a DJ Premiere or Madlib track because I know their style. Style is what makes you stand out. Quentin Tarantino movies are dialogue heavy. Ernest Dickerson loves worms eye view slow mo’s on dolly’s. Do I need to go on? They hired the KZ2 level designer because he’s good at making levels in FPS games. I really hate it when I make myself clear as glass and someone like you acts like you have 2nd grade reading comprehension. This game is not a ripoff of KZ2. Quantum is a ripoff of Gears. You should really stop playing games and take a vacation somewhere. You are losing it.

        • True question… why would you want to rip off Killzone 2 in the first place?? Wouldn’t you want to aim a littler higher up the FPS food chain to make a ripoff? And in all honesty the game doesn’t look too much like Killzone it has similarities and like Tor said … a designer for KZ2 has been helping work on it.. so you are going to see some of their style come through. Anyway game seems interesting… will be nice to see some more footage soon.

  3. This is sick! Idk how others don’t like it. It killzone 2 environments but with the shooting and xp style of borderlands and freerunning from mirrors edge. Just like borderlands this game looks like a great co-op experience. This is definitely on my radar now. Any news on release date?

  4. ok. i dont know. ill hold off on judging this one just yet. do anyone know how many players are on screen at once? 8 vs 8????

  5. looks pretty sweet cant wait to get my hands on it and try some of that agility out…. when i seen dude slide and shoot the shotgun it was pretty hot… there are definitely going to be some interesting ideas for multiplayer fighting that I thought of because of this……….

  6. Looks boring. like a cross b2in KZ2 and MW2. what’s so good about it?

  7. I already have killzone 2 so I will be passing on this game.

  8. Wow, im impressed…..by how much this game looks like a mix up between Killzone 2 and Mirror’s Edge. To be honest Tor, you were really hyping this game up a few warzones around and after this years E3 (i think it was e3….) right now this game looks alright and i know it has allot of time to be changed but if this is what you saw and were having game-gasms over…..i really don’t know what to say…..

  9. i dont think this looks anything like killzone 2. just because it is dark outside

  10. no_skill_jutsu says:

    Let’s see how it run’s on the 360 n ps3.

  11. Looks promising. I don’t see anything revolutionary. It does seem like the person playing has to shoot an entire round just to kill someone so I hope they tweek that. I would like to see more of the free running aspects and how that will enhance the gameplay. Graphics look great and the sound is killer.

  12. WOW! The first clip that Matt G posted up on the site showing the s.m.a.r.t system and how you can use it was dope. Dope as hell in fact, but this, this just looks blatantly like Killzone 2. Fuck the levels designer being the same for both games what about the peeking out from behind cover and other elements being the exact same. The bots even look identical. Also dumping a clip into an enemy just to get the kill is NOT COOL. This really is looking to similar to Killzone 2 regardless im gonna need to see something dramatically different in terms of gameplay (besides the PK a.k.a parkour style movement) before i even think about it now. This game and Dante’s inferno are now in that too similar to decide boat…

  13. The game does have a Killzone vibe but that’s a great thing. I’m really looking forward to Brink. It’s nice to see more shooters use color and style.

  14. Guys did the video I post look anything like Killzone 2? No, so just because this level has a similar style doesn’t mean the entire game looks like the “Container City” level. The game is based on a island mass that was designed for high end living that has since been overpopulated. That doesn’t sound at all like the planet where Killzone 2 took place. This game isn’t going to look like this level throughout the game. I mean, watch my video again it is filled with blue skies and a light colored level. There is going to be variety in the game, but while everyone is talking about the visuals I think the gameplay is what really stands out. Being able to play the single player with a fully customized character, in-level changeable mini-objectives, some of the best movement in a FPS, a lean mechanic, co-op, and most importantly being able to play through the campaign versus other humans. That’s just a great addition to gaming. That takes console multiplayer shooters to another level if they can pull it off right. The game has a very high replay value considering you can play the game on both sides with multiple character options, weapon loadouts, and mini objectives. Trust me. The entire game isnt going to have this aesthetic.

    • What’s iffy about it isn’t the look of one level or area its the overall look on the combat style. The way everything moves (looks very killzone like) for instances the way he peaks out of cover, it’s not that that’s a bad thing it just look very similar. Fuck the levels! I don’t give a fuck if the art style look the same. Means nothing to me if it its beautiful (which is the case). Just looking like killzone isn’t the hugest knock for me it’s the amount of bullets you need to pump into an enemy to take them down. WTF it looks like a death per clip game, also the objectives during the game need to be more engaging. I don’t want to operating a crane if the end result is just to transport a fucking tank not saying that that’s one of the objectives but it will have to be something intriguing otherwise it gets old very fast.

  15. i was about to love this game, but the S.M.A.R.T. controls killed it fir me, Its a Killzone2 Mirrors Edge wanna be but with potential , the aiming and shooting are what Killzone2′s should have been, fix the jump button and they will have my moneyz . Killzone2 has a worthy contender right here. Church of Sony signing Out.

  16. Until I can look at this and NOT see Killzone 2 with ugly characters, I’m really not sold on this..

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  18. http://mobia.org/member/8420 says:

    I don’t leave a comment, however I looked at a ton of comments on this page New Brink Engineer Gameplay Footage | Bitbag. I actually do have a couple of questions for you if it’s okay. Could it be just me or do a few of these responses appear as if they are written by brain dead people? :-P And, if you are posting at additional online social sites, I’d like to follow everything fresh you have to post. Would you post a list of all of all your social pages like your twitter feed, Facebook page or linkedin profile?

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