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62 Responses to “Gamerchat: Sub-HD Or Not Sub-HD?”

  • jmd749 says:

    “I’ve come to the conclusion that since the games NEVER run in their non-standard resolutions, why bother pointing out that they are sub-HD or non-standard?”
    torrence’s logic is that if the console or television shows that an apparent 720p image is being displayed on the screen then that should be accepted as native 720p, but funnily he turns around and tells hiphop that what he sees on his edtv isn’t proper HD.lol i’ve had this debate with torrence before and it was to no avail, he is of the rediculous view that once something is upscaled to an HD resolution, that makes it HD. so in his eyes a game rendered in 576p and upscaled to 720p looks the same as said game rendered in native 720p(absolute bullocks).

    as for the term sub-hd, if tor prefers to say non-standard hd resolution, then so be it, it’s nothing but an argument of semantics.

    i remain jmd749. :P

  • DMasta718 says:

    This will never die lol

  • I’ve given up on this fight. It doesn’t matter and if it does to you, then you must not be happy with your sub-HD gaming. Too bad, cuz I’m having a ball!

    • jmd749 says:

      lol, you’re too much. now you change the focus of the argument to contentment with sub-hd gaming. no-one has said that games running in resolutions lower than 720p aren’t enjoyable. afterall some of the bigest games of this generation are rendered in sub-hd resolutions, e.g. halo3, cod4, NG2, etc. oh torrence, you never admit to being wrong do you?! lol

      • Well I’m not wrong so why admit it?? And if you think I’m wrong then what am I wrong about? HHG was wrong because his tv is NOT HD it’s EDtv. It does not display HD resolutions.

        Sub-HD is not a proper term, non-standard HD is. If sub-HD is a proper term, meaning below HD, then 720p would be considered sub-HD because it’s below 1080p. That’s why it’s a stupid term. non-standard HD makes more sense. It’s not a standard resolution and it can only be displayed on an HD monitor.

        The funny thing his no one cared about this shit until the pixel counters started looking at frame buffers. And if you were so smart you would have known this without even having a debug system because you have 6 million dollar eyes. Am I right?

        • LordVonPS3 says:

          Torrence, you are wrong.

          720p is not considered sub-HD because 720p *is* HD. It is the minimum official standard of the three (720p, 1080i, 1080p) to achieve official “High-Definition” status, approval and labeling.

          1080p is what some people call “FULL HD” or “TRUE HD”, but I’m not comfortable with either of those now-accepted terms because 720p REALLY HONESTLY *TRULY* AND *FULLY* IS “High-Definition”. The HD label and standard is defined and 720p is a part of that. If people want to use FULL or TRUE HD, they should really specify which HD resolution they’re talking about – maybe qualify it as “FULL HD (1080p)”. Even there they might as well just say “HD (1080p)”! That’s what is so annoying about it.

          A sub-HD native resolution is clearly something BELOW 720p (1280×720). Anyone who starts banging on about 1080i or 1080p should do the calculations… 1280×720, 1920×540 and 1920×1080. 720p has under 1M = the fewest number of pixels.

          Now I know how much I should be insuring my eyes for…

          • jmd749 says:

            it takes a few posts well before torrence sees reason. but he’ll never admit when he’s wrong.lol we’ll see if this changes today. ;)
            i really enjoy these debates with him. :)

          • I was using that as an example Lord Von. I don’t think that 720p is sub-HD. I was using that as an example. Give me some credit man!

            My point to you JMD is that we are going on and on with this debate and you still aren’t able to look at a screen and tell me the native resolution or whether or not it’s upconverted. You are only able to go on with this debate because of the ability to sniff into a frame buffer. Prior to Halo 3, no one in the media or in fanboyism gave a fuck about native resolutions on consoles. The argument was non-existent. Once Halo 3 came out and Beyond 3D or whatever checked the frame buffer and saw that it was below 720p native, it started a huge controversy. Now pixel counting is the norm. What was even funnier was to discover that PS3 games were sub-1080p(see what I did there) when PS3 owners were promised 1080p/60fps for every game. It got funnier when it was discovered that COD4 was not native 720p.

            JMD, I’d like to know how you are able to see native resolutions on that PC monitor. It would be quite interesting to mess around with.

            I’m going to end this argument today. I’m about to call the NTSC standards comittee to see if sub-HD is a term coined by them. If it is, I’m wrong if not, you and everyone else who uses that term is wrong.

            Now once that bullshit is clear, I want to hire you as a pixel counter because you seem to be able to look at any HDTV and determine not only what the native resolution is, but if the game was upscaled or not. And you are able to do this with your human eyes without pausing the screen and zooming the picture. It’s simply an amazing ability you have there. What we will do is have you report the resolutions on all new games because you can SEE resolutions with your own eyes just by looking at the screen. You can count horizontal and vertical lines without any additional equipment. It’s truly amazing and I want to have you on my team before any of the other sites get you. Where were you when Halo 3 came out? That could have been Bitbag news! We need to let the world know that JMD can SEE the difference between 720p native and 720p upscaled with his own human eyes on any screen!

            Glad you found us man.

            :P

        • jmd749 says:

          lol WTF? i’m not saying that what hiphop gamer said was right, why would i say that? my point was that hiphop went with what the television is saying is being displayed(of course i know it wasn’t actually 1080p) similarly, you’re saying that since the console games are upscaled to 720p/1080p then they should be regarded as 720p/1080p, which is asinine. by that logic every game released so far on consoles is 1080p?! crazy

          “The funny thing his no one cared about this shit until the pixel counters started looking at frame buffers. And if you were so smart you would have known this without even having a debug system because you have 6 million dollar eyes. Am I right?”
          another WRONG presumption/statement you’ve made here. i have a 24″ benq FP241WZ (1920×1200) monitor that has an HDMI input, and one feature of this monitor is to allow me to do “1:1 pixel mapping” i.e. i see the native resolution of any inputted source. for e.g. when i played the ps3 DMC4 demo using 1:1 pixel mapping it showed me that the games’ native resolution(i.e. the resolution the game was being rendered at by the cell and RSX)clearly, and that the game was being rendered at a resolution lower than 720p. and if i so chose, i could easily have counted the horizontal and vertical pixel numbers as well.

          with regards to the “non-standard” resolution term, i have told you before that 720p(1280×720) is considered the minimum resolution to be high def, it’s been a topic of much debate, and i also fully well know that 1080p is full/true high definition. so if i choose to consider anything less than 720p to be sub-HD then i don’t see what your problem is in accepting this? it’s just a silly argument of simantics.

          • LordVonPS3 says:

            jmd749 says: and i also fully well know that 1080p is full/true high definition.

            There’s no difference between “full high definition”, “true high definition” and just plain “high definition” in the context of approved TV resolutions.

            —-

            Torrence Davis says: Prior to Halo 3, no one in the media or in fanboyism gave a fuck about native resolutions on consoles.

            That’s not true. I’ll cite you PS2’s Gran Turismo 4, God of War 2, even Sega Saturn games like Virtua Fighter 2 which were all running at higher resolutions compared to the majority of games on those consoles that were running at sub-SD native resolutions.

            —-

            Torrence Davis says: I’m going to end this argument today. I’m about to call the NTSC standards comittee to see if sub-HD is a term coined by them. If it is, I’m wrong if not, you and everyone else who uses that term is wrong.

            Hilarious. Perhaps you could try giving the Linux Federation a call and ask them whether they use the phrase anti-LAMP. Follow that up by asking whether they know anyone who is anti-LAMP?

          • True HD is reserved for Audio, not Video.

            @lordvon – “That’s not true. I’ll cite you PS2’s Gran Turismo 4, God of War 2, even Sega Saturn games like Virtua Fighter 2 which were all running at higher resolutions compared to the majority of games on those consoles that were running at sub-SD native resolutions.”

            Right but no one gave a shit! There were no debates about it.

            “Hilarious. Perhaps you could try giving the Linux Federation a call and ask them whether they use the phrase anti-LAMP. Follow that up by asking whether they know anyone who is anti-LAMP?”

            There are people out there that think the term ’sub-HD’ was coined by the standards committee.

  • emk2000 says:

    i heard that 1080i flashes horizontal then vertical lines to create its picture realy fast so technicaly woundnt that be 540/540 making it not hd right?

    • Yes you are correct. 1080i is two interlaced fields of 540 lines each. So 540 odd and 540 even.

    • LordVonPS3 says:

      What do you mean by 540/540?

      1080i is 1920 x 1080 pixels in an interlaced format.

      Only 540 horizontal lines are displayed on screen simultaneously.

      1080i is HD and there’s more pixels in any single frame of a 1080i image than there is in a 720p image.

      • Da_Dios says:

        To clarify what Torrence means is at every second there are only 540 horizontal lines displayed. 540 even lines display one second and 540 odd lines displayed the next. Basically the first field contains the 540 odd numbered lines, because 1/30th (or 1/60th)of a second later, it is followed up with 540 even lines, completing the picture.

        I know Lord Von understands this but for those who didn’t….

  • Just called the ATSC who is responsible for creating the HDTV standard. He said the term ’sub-HD’ is not one of their defined terms.

    I then asked him about the resolutions below 720p but above 576p and he said the same thing. ‘We have no defined terms for those resolutions’.

    202.872.9160 is their number in Washington. Please don’t bomb them. I have no reason to lie to you.

    This should end the ’sub-HD’ ‘non-standard’ HD argument. 720p/1080i and 1080p are all HDTV standards. So from now on, if my game plays in 720p, it’s meeting HDTV standards. So I guess I was wrong. Can you admit the same?

    LOL

    Peace,

    T

    • jmd749 says:

      sighs.
      read slowly. I AM NOT AND HAVE NOT BEEN DEBATING WHETHER THE TERM SUBHD IS COINED OR NOT(I COULDN’T CARE LESS), ALL I AM SAYING AND HAVE BEEN SAYING IS THAT IT IS AN APPROPRIATE TERM FOR RESOLUTIONS BELOW 720P, SINCE 720P SERVES AS THE THRESHOLD RESOLUTION I.E. ANYTHING LESS THAN 720P IS NOT HD. YOU SERIOUSLY NEED TO ASK YOURSELF WHY THE TERM SUBHD BOTHERS YOU SO MUCH?!

      and with regards to you trying to take the piss with me being able to disern non native resolutions just makes you look silly, you went on to say “It’s simply an amazing ability you have there. What we will do is have you report the resolutions on all new games because you can SEE resolutions with your own eyes just by looking at the screen. You can count horizontal and vertical lines without any additional equipment. It’s truly amazing and I want to have you on my team before any of the other sites get you. Where were you when Halo 3 came out? That could have been Bitbag news! We need to let the world know that JMD can SEE the difference between 720p native and 720p upscaled with his own human eyes on any screen!”.
      firstly not once did i say or suggest to you the following “you seem to be able to look at any HDTV and determine not only what the native resolution is, but if the game was upscaled or not.” you often add to what people say. i said i was able to view games in their native rendered resolutions due to my lcd monitor being able to do 1:1 pixel mapping. you should be glad that i’m educating you on the subject instead of taking the piss.

      http://en.wikipedia.org/wiki/Pixel_mapping
      1:1 pixel mapping is a video display technique used in some devices, such as LCD monitors. A monitor that has been set to 1:1 pixel mapping will try to display an input source without scaling it, such that each pixel received is mapped to a single native pixel on the monitor. This will result in a black border around the image unless the input resolution is higher than or the same as the monitor’s native resolution. This technique is helpful if it is desired to stop a video from being stretched or distorted by the monitor.

      the following is an example of what 1:1 pixelmapping looks like
      http://www.bexox.com/images/LG/LG-VGA1to1.JPG

      you can easily count the number of horzonatal and vertical pixels of the rendered/displayed image. obviously the higher the pixel pitch of the monitor the easier it would be to count them. due to my experience with seeing a vast variety of resolutions on my monitor it is very easy for me to tell whether an image is native 240p, 320p, 480p, 576p, 720p, 768p, 1050p, 1080p, 1200p, 1440p, 1600p etc. but sometimes it might be hard to tell the difference due to bitrate quality, a higher res image at a lower bitrate can look worse than a lower res image with a higher bitrate, this is where 1:1 pixel mapping comes in. being into video editing i would have thought you would be verse in this technique.

      “So from now on, if my game plays in 720p, it’s meeting HDTV standards.” this is the statement that drives me nuts the most, you still don’t get it, i just don’t get how you don’t get how silly this is to say. i have a perfect example: according to your logic the ps2 versions of god of war 1 and 2 running upscaled on your ps3(at supposed 1080p 60Hz) is running at a higher resolution than the soon to be released god of war collection on bluray for the ps3 RENDERED at 720p 60fps. do you see how foolish it sounds now?!
      another example would be you thinking a dvd movie upscaled to 1080p looks just as good as said movie in native 1080p on a bluray disc.
      again do you see how foolish it sounds?
      in saying this you sound just like hiphop saying that his edtv is capable of displaying 720p and 1080p.

    • LordVonPS3 says:

      Torrence,

      Are you serious or is this some kind of joke?

      Obviously I won’t be calling Washington, but what I will say is that your attempt to prove the non-existence of sub-HD as a defined term is laughable.

      * Sub-par.
      * Sub-marine.
      * Sub-way.
      * Sub-structure.
      * Sub-zero.
      * Sub-resolution.

      These are all acceptable Torrence because these are valid combinations of a prefix and a word.

      Do you know what a defined term is? To define something is to give meaning to a term or word. That board is only ever going to define HD. It isn’t going to define sub-HD or anti-HD, or pro-HD… There’s no-one on this planet who defines an anti-term, or pro-term, or sub-term… People define words and terms to mean something specific. Sub, pro and anti are all prefixes. This is elementary school English.

      This has to go down as one of your most laughable posts ever!

      • Great! So you would agree that non-standard HD isn’t wrong then…but neither is sub-HD. Thanks for the help.

        So if the ATSC doesn’t have a term for those resolutions lower than 720p, are we right or wrong to call them sub-HD or non-standard HD?

        Where do we go from here?

        • jmd749 says:

          “Great! So you would agree that non-standard HD isn’t wrong then…but neither is sub-HD”
          no one was debating the validity of the term non-standard HD, it was you insisting that subHD is wrong. anyways, it’s in the past now.

          “Where do we go from here?”
          are you being sarcastic?

          also you should give my previous post a read you may find it informative.

          • What post? Linkage?

            The only reason I think sub-HD is wrong is because technically, SD and ED are sub-HD but the ATSC gave them names. I just thought that we could have had a better choice of words for these resolutions under 720p. Shit, Haipa thinks Ninja Gaiden isn’t HD at all!

            There are so many aspects of this debate that it’s getting confusing.

            1. Sub-HD or non-standard HD
            2. Can EDTV display 720p resolution?
            3. Can we tell the difference between a native 720p image and an image upscaled from a non-standard resolution just by looking at the screen?
            4. Is it better to have higher resolution but lower textures and special effects or lower resolution with better textures and special effects?

            So yeah. And I really did call the ATSC…twice!

            @lordvon – I know the english language man. Like I said before, I’m not comfortable with sub-HD to define those resolutions lower than 720p and higher than 576p.

            @JMD how were you able to get the 1:1 pixel on your computer monitor with HDMI? Was it just by changing your resolution to the video that was being produced in the frame buffer? I heard that with PC monitors, you’d have more resolutions available to you in the 360’s display settings.

        • LordVonPS3 says:

          Torrence, for me it depends on how you use that term.

          Standard HD *is* HD, therefore the use of the word “standard” is moot and in the context of sub HD is pointless. Just as the words FULL or TRUE are moot, removing the word “standard” leaves you with HD or not HD – which is fine by me respective of the context (sub-HD native resolution games are not HD).

          Now return to the e-mail and definition of HD, specifically Section 4.1. Display, display engine.

          • The minimum native resolution of the display (e.g. LCD, PDP)
          or display engine (e.g. DLP) is 720 physical lines in wide
          aspect ratio.

          Using that part of the definition, one might say that a game with a native resolution of 1280×1080 is “non-standard HD” in that it exceeds the minimum parameters specified (720p = 1280×720) but does not fit either of the three definitions of 720p, 1080i or 1080p. You’d need to scale to 1080p, 720p or 1080i. For that – I would accept or understand the use of “non-standard HD”. The thing is you don’t really see this much on any games – if ever.

          Now… One last point to add on this post. Anyone who wants to start bragging that the XBox 360 often actually doubles the pixel throughput to incorporate 2xSSAA or something like that – for games that are “sub-HD” and is thus actually hitting HD native resolutions – isn’t wrong – but I am NOT talking about pixel throughput or GPU performance here – or necessarily back buffer sizes. If the back buffer has to be scaled to a sub-HD front buffer resolution on the X360 (to fit everything in eDRAM) then scaled to a HD resolution using the hardware scaler of the XBox 360, that’s still sub-HD. In other words – I understand – but fuck AA and the back buffer resolution for the purposes of this conversation. If you want to argue pixel throughput due to SSAA – go start a forum thread or something. The only point I am making here is that sub-HD should exist, deserves to exist and is here to stay. Maybe there’s also a case for non-standard HD too – but not in the context of replacing “sub-HD”.

          Love it or leave it, but you have to accept it.

          • I concur!

            You guys destroyed me in this thread. Been thinking about it all day and I can’t fight it anymore. There’s too much information here to try and come up with reasons why those resolutions are HD. And once again I smacked my head because truly, it doesn’t matter as long as the games look good. I tried to prove too many points and things got lost in translation.

            @lordvonps3 – I remember the fanboy fights on rec.arts.video games.advocacy with SNES and Genesis pundits. Those were the good ol’ days.

            This thread was VERY informative. I hope more people read it.

            I think it’s time to move on to something else as we have seriously made glue here.

  • jmd749 says:

    “JMD how were you able to get the 1:1 pixel on your computer monitor with HDMI?”
    games on the consoles are optimised to be rendered at a certain maximum resolution, be it 576p, 600p, 640p, 720p, 768p, etc, it is this NATIVE resolution that my monitor is able to display using its 1:1 pixel mapping functionality. e.g i know that dmc4 runs at 640p on the ps3 because i’ve seen it running at its native resolution on my lcd screen and was therefore able to count its vertical and horizontal resolution. your lcd has to be able to do 1:1 pixel mapping. nvidia gpus are able to do 1:1 pixel mapping through the drivers, not sure about ati’s, but it is to no avail since yu can’t connect your consoles to your gpus, gone are the days of all in 1 GPUs…
    and yes, i connect my ps3 to my monitor via hdmi, it’s what i used to use before i got my HDTV.

    “Shit, Haipa thinks Ninja Gaiden isn’t HD at all! ”
    this is something we’ll have to be able to agree to disagree on, because i don’t think NG2 is HD either. but the real question is, would you still be able to enjoy the game knowing that it isn’t rendered at 720p? i know i certainly can enjoy a game being rendered at a resolution under 720p.

    “1. Sub-HD or non-standard HD”
    this has been resolved, hasn’t it?! if not, i’m done with it. :P

    “2. Can EDTV display 720p resolution?”
    no they cannot display native HD resolutions, 720p, 1080p etc. i was just using it to illustrate a point.

    “3. Can we tell the difference between a native 720p image and an image upscaled from a non-standard resolution just by looking at the screen?”
    some can’t others can, i happen to be the latter. using techniques like 1:1 pixel mapping we can tell for sure.

    “4. Is it better to have higher resolution but lower textures and special effects or lower resolution with better textures and special effects?”
    as you once eloquently put it, either way “it wouldn’t be technically better, but technically different and used in a way to best portray the art style.”

    • LordVonPS3 says:

      I only feel like making 1 point about this post and that’s about Ninja Gaiden 2. I’m only guessing that’s what Torrence meant (not Ninja Gaiden = XBox, or Sigma 1 on PS3)…

      Ninja Gaiden 2 has a resolution of 1120×585 at 2xAA. 1120×585 is a sub-HD resolution. It is NOT a “non-standard” HD resolution & doesn’t meet / surpass the minimum HD standard of 1280×720 (720p).

      NG2 uses 2xMSAA. NG2 has 32bits per pixel and a separate 32bit per pixel Z buffer for AA. That’s where it fills the eDRAM.

      Anyway, forget AA to all intents and purposes because for output the game is sub-HD. Doesn’t matter if it is SSAA or MSAA. Sadly for PS3 headcases, this does mean that when a XBox 360 game boasts a similar resolution to a PS3 game and also features 2xAA where a PS3 version doesn’t have any AA… Chances are the GPU is pushing more pixels around (e.g. 2xSSAA, 2xMSAA).

      The thing here for PS3 headcases is that sometimes games look better without AA than with AA. There’s other ways of getting AA (like using QC / blur filters). Developers aren’t always enabled and don’t always make *the best* choices and there’s nothing wrong with subjective criticism. For example, I swear GTA4 looks nicer on the PS3 than the X360 – even though the X360 version has a higher resolution and 2xAA (no idea if it is FSAA or MSAA) compared to the PS3 version’s QC / blur filter.

      Just don’t be deluded about which system has the better GPU – it’s the X360. The point I tend to raise about XBox 360 games is that the textures often seem grainy / dithered and that doesn’t often get mentioned in games review comparisons. Reviews are usually just a comparison of resolution, AA and FPS. Personally I think FIFA ‘09 on PS3 looks nicer than on the X360, just because the grass on the X360 version has that grainy dithered effect.

      PS3 = CELL power.
      X360 = Xenos power.

      —-

      Torrence Davis says: October 27, 2009 at 2:45 pm
      @lordvon – > Right but no one gave a shit! There were no debates about it.

      You have to remember, these were the dark times… Before Obama, before the Internet… Perhaps you didn’t have these debates in your circles. but I still remember the arguments about how the Sega Megadrive’s resolution was superior to the SNES’s and how many colours both systems could display on screen! I’ve been debating resolutions & colours since the ZX Spectrum and C64 days… :)

      • jmd749 says:

        i am speaking from a strickly quantitative perspective. i also happen to agree that GTA4 looks better on ps3 due to the filters used(qualitatively), but that is aside from the point, it’s rendered at a sub-HD resolution, and so is NG2, i was not debating this at all. i don’t understand what was the motive behind your post “I only feel like making 1 point about this post and that’s about Ninja Gaiden 2″.

        • LordVonPS3 says:

          Yeah, I couldn’t immediately find that post about NG2 and “Haipa” (whoever the fuck that is) and your post was at root level, so I replied to your post instead and limited my comments to that.

          Did just notice your thing about your monitor doing 1:1 pixel mapping and displaying a game’s native resolution. I hope you’re talking about PC’s there… If you’re saying YOU can see PS3 / X360 CoD4 at its native resolution of 1024×600 with black borders thanks to your monitor, well then I’m going to go and have a good laugh, then have myself some tea and sponge cake…

          • jmd749 says:

            “Did just notice your thing about your monitor doing 1:1 pixel mapping and displaying a game’s native resolution. I hope you’re talking about PC’s there… If you’re saying YOU can see PS3 / X360 CoD4 at its native resolution of 1024×600 with black borders thanks to your monitor, well then I’m going to go and have a good laugh, then have myself some tea and sponge cake…”

            what’s there to laugh about? bring me up to speed…

  • Da_Dios says:

    Tor you have a right to not feel comfortable with a term or saying BUT to say that it’s wrong or doesn’t exist is blasphemy. Lord Von was correct in with Sub is no more or less a prefix which can be a affixed to any word. I believe this debate has been spread thin in the attempt to not be proven wrong. Saying that Sub-HD is not a “defined” term is one thing but saying Sub-HD is another. Don’t you see your doing the same exact thing? You prefer to call those resolutions non-standard HD, non is another prefix similar to sub. Why does being industry defined concern you so much (especially in this case)? If there is no industry defined term then why downplay or try to negate the term?

    The only section of this debate that is relevant and remains relevant is your constant diffusing of the term Sub-HD. Again it’s one thing for you to dislike using it or to associate it but to say the term is wrong is in fact…. Wrong.

    EDTV and their resolutions has been answered people not understanding should go and re-read some posts. The definition and explanations couldn’t be clearer.

    Telling the difference between native and upscalled just by looking is subjective, i don’t even see how we can debate it. Is it absolutely impossible to say you can’t? That shouldn’t even be a debate topic.

    Also bringing up the fact that this didn’t matter in previous generations doesn’t matter. Wasn’t it you that once said “This is the WARZONE” complaining about why or when it’s relevant is beyond the point. The point is the back then things were different. Different expectations, different technological specifications and capabilities and so forth. We can’t compare what was expected back than to what is expected right now the catalyst just isn’t that symmetrical. You know gaming has changed, along with the fans, gamers, developers and other aspects such as media and forums in which public opinion is now expressed.

  • daygamer247 says:

    Seeing if a game is rendered at something under 720p is pretty easy on a 720×1280 screenshot or capture, looking at a 1:1 pixel map on an hd monitor. If a game is rendering at say 360×640 (below 720p) there must be intermediate lines drawn in to fill the 720×1280 frame. Which means there are ‘jaggies’ deeper’ than 1 pixel. How the guys at beyond 3D work it out is by finding ratios between the number of these steps/jaggies on a straight diagonal line in an upscaled screenshot and the actual number of lines of pixels you’re sampling. It can be used to find the native vertical and horizontal resolution. If a big enough diagonal line is sampled its a piece of cake really. If for example on average each vertical jaggie was 2 pixels deep then the vertical rez is half of that of the 720×1280 image so by deduction it has to be 360.Simple as that example was, you can see the logic. You don’t need to see 1:1 mapping of a back-buffer to see find the resolution, you just need some simple maths. case closed

    • jmd749 says:

      sometimes it’s not so easy to determine a game’s native resolution, sometimes games are rendered using dynamic frame buffers. take wipeoutHD for instance(one of my favourite games BTW) it has a dynamic frame buffer that alters the horzontal resolution on a frame by frame basis.

      “Basically WipEout HD is the first game I’ve come across that seems to be operating with a dynamic framebuffer. Resolution can alter on a frame-by-frame basis. Rather than introduce dropped frames, slow down or other unsavoury effects, the number of pixels being rendered drops and the PS3’s horizontal hardware scaler is invoked to make up the difference.”
      http://insidethedigitalfoundry.blogspot.com/2008/09/wipeout-hds-1080p-sleight-of-hand.html

    • LordVonPS3 says:

      Kiazi’s children – their faces wet…

      Do not grieve Torrence.

      Everyone gets pwn’d from time to time and all you can do is have the courage & humility to keep making mistakes and hopefully learn from them.

      Either you’re lucky that:-
      1) Someone can teach you the truth.
      2) You pick up on your mistake & are able to correct it.

      Option 2 is impossible unless you have the experience of acknowledging failure / reading & learning yourself. That’s why it is always ideal to try & keep an open mind about everything in life. Make friends, not enemies and a person will get more of number 1 and naturally learn more.
      :)

  • Da_Dios says:

    We had the discussion of and about native resolution way back when and i think too much is being mad of it some times. Yes NG2 is not HD but it still gets upscaled to an HD resolution. So yes we should note that it’s not native HD but it is being played in HD.

    Personally i would just love for devs to shoot for 4xMSAA. I know i could always hope and wait ;) Also it would hurt if you bump up the resolution take off the AA and add in blurring effects.

    • LordVonPS3 says:

      Da_Dios.

      4xMSAA on NG2? Not enough memory.
      * If X360 NG2 “could” do 4xMSAA, I’d argue it wouldn’t need to be sub-HD as it could improve fill rate by doing 2xMSAA instead!
      * If X360 NG2 “could” do 4xSSAA, I’d argue it wouldn’t need to be sub-HD due to memory!

      You can hope all you like and wait all you like, but you’ll be waiting until next gen at least. Programmers have been compromising for 4 years this gen…

      Maybe if you’ve got a basic game without too many textures and you’ve got the space, but in a game with textures & effects like NG2? Good luck.

      The reason PS3 developers use QC is when there’s no chance of doing 2xMSAA or 2xSSAA on their game and even a blur filter looks better *on that game* than nothing!

      • Da_Dios says:

        I wasn’t saying NG2 was supporting 4xMSAA just that i’m waiting for console games to start supporting it more. I know PC games run it with no problem i just can’t wait for console gaming to reach that point. I get where the developers are going though. Generally speaking CSAA is more efficient in terms of storage because the coverage samples require very little memory which the PS3 has. Now given that the PS3 has faster memory it seems like a better alternative.

        • LordVonPS3 says:

          This generation’s console games won’t be “supporting 4xMSAA more” simply because the PS3 and XBox 360 won’t be getting any better! If you get more in one area – you take from another. i.e. Compromise!

          Like I said before, if a game is simple (e.g. doesn’t have too many textures on screen at once) then there’s more free eDRAM to permit more “buffer” for AA… That means a larger buffer for SSAA, or a Z buffer for MSAA (and hitting at least 720p). It is a simple case of either having the space & overall bandwidth – or not.

          The trouble with 4xMSAA is with the fill rate due to all the samples the pixel shader has to take, but at least it has fewer actual pixels in the scene. MSAA is faster than processing a high res back buffer though – correct, but I don’t see 4x being used much except with simpler / less intensive games.

          Keep in mind that with the X360, the biggest factor is the throughput of the 10MB of eDRAM. That’s fantastic for alpha effects and AA – like NG2 employs at sub-HD, but the 10MB of eDRAM is only enough for a 720p image with no AA. To put 2xAA in, you have to drop the resolution or use tiling – where the back buffer is split into chunks & swapped out into normal memory – which impacts performance. If you’re going to use tiling – like Resident Evil 5 and Lost Planet to get 4xAA, then you’ll have to drop tiling / AA altogether as soon as your game wants to do anything more intensive.

          Whoever it was that started talking about Wipeout HD and its dynamic frame buffer is just using a well spoken about source – but these kinds of tricks are being used all over the industry!

          Take my word for it – there’s only so many tricks you can pull and programmers are already doing them!

          • Da_Dios says:

            Correct me if i’m wrong but for 2xMSAA to work you’d need to render to a 2560×720 resolution buffer (for 720p) and that seems to be easier to accomplish with the RSX given the memory constraints. But here’s my theory what if you use something similar to Killzone 2? I believe they use a deferred rendering engine in which it uses the SPUs of the Cell to do all the calculating for MSAA. I know it still has to run through the RSX but i think it help with the overhead and smooth-ens the overall performance even with high texture games… I found some uber interesting shit while looking online to make sure that i was correct that Killzone 2 was using a deferred rendering engine. I like what they also did in conditional rendering where the GPU skips rendering for invisible lights. You might have read this before it’s been available since the 07 dev conference but here’s the link you might find it intriguing if anything…

            http://www.guerrilla-games.com/publications/dr_kz2_rsx_dev07.pdf

  • SourceHeroic says:

    too much to debate lol some aspects are right others are wrong its just a fucking resolution of BLANK X BLANK just more pixels to display more colors to add clearity lol.

  • VaddixBell says:

    It’s quite clear that in this case, Torrence was owned and owned badly… Although I respect that he uploaded his ownage and all he needs to do is admit that he was wrong and got pwned.

  • I know when to admit I was wrong. I’ve always said that if someone can come on here and actually teach me and the rest of the fans something, that’s a good thing. In this particular case, it was just a hard fight. This all happens because I DONT want people to get the wrong ideas. Someone says Halo 3 isn’t HD or NG2 isn’t HD and people start throwing sub-HD around, I fear that others who know nothing about the technology will take certain statements as gospel. So instead of posting on other forums I get a message from LordVonPS3 which makes total sense and then try to bring levity to the situation by creating what I believe was a better term than sub-HD. Debates insue and examples are made and in then end, I fall deeper into the rabbit hole forgetting why I’m doing this in the first place.

    Will I start using sub-HD? No. I don’t think there’s any reason to even bring up a native resolution of a game. I’ll leave that up to Beyond 3D and Lense of Truth. My original belief is that if a game is good, it’s good. If it looks good, it looks good. My only gripe with resolutions is the fact that I have to disable 720p on my PS3 to force KZ2 to play in 1080. :P

    This whole thread is nothing but educational and I’m glad it happened. I can honestly say that this quarter long HD debate can be put to rest. I think this is the first time I’ve been proven wrong, but what’s wrong and what’s right here? There are so many subjects that were being debated.

    Peace,

    T

    • LordVonPS3 says:

      Torrence,

      Yes wrong. Wrong, wrong, wrong, but we still like you anyway… :)

      I really hope you read through the article on Ninja Gaiden 2 Vs Ninja Gaiden Sigma 2 that I sent you. It really is a fantastic piece.

      Before Microsoft launched the XBox 360, Microsoft’s T&C’s stated all X360 games had to be 720p minimum + 2xAA. Were they? Bollocks! PGR3… Halo 3… Tony Hawks Project 8… All run at sub-HD native resolutions. The rules set by Microsoft were being broken by 3rd parties AND Microsoft! Anyone who argues that the X360 scalar makes the frame buffer of a sub-HD game = 720p in terms of quality – is having a laugh! You get bigger jaggies and bigger blobs of AA’d intermediate coloured pixels! A-ha! New formula Vaseline!

      A year later – after what seemed like a lot of hype about 1080p gaming, Sony launched the PlayStation 3. What happened to the 1080p games?! What about AA? Ahhhh, Quincunx!! Old formula Vaseline! :D

      Both companies “LIED”…

      In that regard, gamers, consumers, developers and programmers should care if a game is sub-HD or not. The hardware is not as good as what was expected and everyone is / was affected by it.

      Now we’ve learned to simply accept it – like a first gen iPod, it’s still good for what it does – and at that price… However, I need to say that people should be careful about getting too carried away based on what they hear about the next gen consoles (Wii2 / X720 / PS4). Hip Hop Gamer – I’m looking at you!!! :)

      Besides the broken ‘promises’, there are other reasons… Things like alpha effects, HDR, AA and textures all affect whether a game will turn out to be HD or sub-HD. People might end up with better lighting, AA & alpha effects on a game at a sub-HD resolution, but a game with great textures and more pixel shaders look better at a HD resolution.

      A sub-HD game can look better than a HD game – or not!
      :)

    • Da_Dios says:

      Ay! A real man has spoken. It’s not so much that you were wrong but that your logic on the term was. We all i think can agree we understood where you were coming from more-or-less just that you were sort of defiantly against the term Sub-HD.

  • LordVonPS3 says:

    @ jmd749 (October 29, 2009 at 9:14 am)
    “what’s there to laugh about? bring me up to speed…”

    Again – to ask the same question, are you talking about PC’s or consoles?

    Quite simple… :D

    Unless you’re a developer and you’ve got an OLD dev kit & debug grabbing software to dump your frame buffer from memory to file, then you’ll be seeing what everyone else is.

    The Xenos contains a horz+vert hardware scalar for all games to scale their frame buffer to a 480p(i) / 576p(i) / 720p / 1080i / 1080p output. Your X360 can and will only ever output an image at one of those resolutions – as permitted by a developer and as set up in the menu of your X360. It doesn’t matter if you use 1:1 pixel mapping monitors, Sony Bravia’s or your nan’s old black & white TV.

    To give you an example, CoD4 on X360… You’ll be able to see this in HD at resolutions of 720p, 1080i, or 1080p. All of these HD resolutions are scaled up from the game’s native resolution of 1024×600.

    You’ll never see 1:1 CoD4 output from a standard XBox 360 at 1024×600.

    If you showed me a still photo of CoD4 at 1024×600, it would either be from a PC version – where you’ve set the resolution (though that would be 640 horz lines anyway – not 600), or it would be a memory dump direct from an OLD X360 dev kit.

    To get to the point of “OLD X360 dev kit”… Microsoft *patched* their debug frame grabbing tools to *always* output at 720p minimum – so that people who were using dev kits & debug tools to scrutinize the actual game frame buffer resolutions were no longer able to do so!

    I can practically hear the conversation…

    Balmer to Greenberg, this is Balmer, come in?
    Balmer to Greenberg, Balmer to Greenberg, come in? Over…
    Greenberg to Balmer, this is Greenberg, what’s up dog? Over.
    Balmer to Greenberg, QUICK, they’re onto us! Hide the LIES! Over!
    Greenberg to Balmer, acknowledged, will lie per Microsoft T&C specs! Over and out!

    ——————————————-

    Shaka, when the walls fell! The only people trying to find out & report the truth are pixel counters! :D

    • jmd749 says:

      i’m afraid your post was an entire waste of time. not once did i say that i tried 1:1 pixel mapping with the 360, the example i gave was dmc4 for the PS3. also, i’m fully aware of how the 360 upscales its games using hardware. being a pc gamer, i don’t feel the need to buy a 360, with it’s flawed hardware, and outrageous policy on having to pay to play multiplayer, but i digress.

      1:1 pixel mapping works for most ps3 games, but as i’ve before stated there are exceptions such as wipeoutHD and others. i never claimed pixel mapping to be a fool proof method, i was simply making torrence aware that you don’t necessarily need expensive equiptment to do pixel counting as he thought, there are many other easy methods like the one daygamer247 mentioned using basic math. :P

      • LordVonPS3 says:

        Haha. Your post is simply wrong.

        The PS3 works exactly the same as the X360. You can’t see the back / frame buffer contents without a dev kit. The frame buffer is in RAM only and gets transferred (N.B. blitted) to the output / front buffer! The front buffer is then output by the PS3 at a HDTV compatible resolution (i.e. 720p, 1080i or 1080p) or SD /ED TV compatible (480i/p or 576i/p). That’s all it will do and it won’t output anything else.

        X360 GPU > RSX. That’s a fact I’m afraid. The PS3 wins in other areas though. You should own both.

        • jmd749 says:

          why are you telling me about 360 gpu > ps3 gpu? as though i don’t know that already, was that supposed to sway me to get a 360. did i not say that i’m a pc gamer, the graphics processing power in my pc is at least 5 times as much as both the 360 and ps3’s combined. for me personally, the only console worth owning is a ps3, and maybe wii.

          and with regards to all this talk about “The PS3 works exactly the same as the X360. You can’t see the back / frame buffer contents without a dev kit…” my monitor displayed the native resolution of the ps3 version of dmc4 when i enabled 1:1 pixel mapping. if i was at home i would have posted a picture of it for you to see along with some other games. and just so you know, the 360 and ps3 don’t work exactly the same, the 360 has it’s upscaling done with dedicated hardware, whereas the ps3’s upscaling is done with software.

          BTW, over the weekend i’m going to be playing the l4d2 demo on steam with 3 of my pals for free(as the good lord intended, f**k live subscriptions), at 1920×1200 with max details and 16XAA/16XAF at a rock solid 60fps with triple buffered v’sync enabled, with a 5.1 surround razer headset. steam has an awesome package where you can get the 4 copies of the game for £80.99 i.e. circa £20.25($30.00) a piece, as long as you have 3 other friends willing to do it. long live pc gaming.

          • LordVonPS3 says:

            jmd749 says: October 29, 2009 at 8:35 pm
            “for me personally, the only console worth owning is a ps3, and maybe wii.”

            If you don’t want a XBox 360, don’t get a XBox 360. It’s your loss…

            ———————————————-
            jmd749 says: October 29, 2009 at 8:35 pm
            “my monitor displayed the native resolution of the ps3 version of dmc4 when i enabled 1:1 pixel mapping.”

            Haha… :) Your monitor displays what’s output by the PS3 – which is what every TV set & monitor displays. Depending on the game – it’ll be an option from a combination of 480i/p, 575i/p, 720p, 1080i & 1080p.

            DMC4 has a native resolution of 1280×720 so it is HD, contrary to you saying earlier here that it is sub-HD. You’re going to see a 1:1 native to display resolution ratio for DMC4 because that game *is* HD @ 720p.

            Call of Duty: Modern Warfare however is sub-HD (1024×600). You’ll only ever see CoD4 at 720p / 1080i / 1080p (or a SD / ED res of 576p/i or 480p/i depending on your TV / monitor & region).

            ———————————————-

            jmd749 says: October 29, 2009 at 8:35 pm
            “if i was at home i would have posted a picture of it for you to see along with some other games. and ”

            I don’t need a photo of DMC4 – I know what’s going on. There is no way your monitor can or will show any sub-HD game – such as CoD4 at its native resolution.

            That some pixel counters use 1:1 pixel mapping is irrelevant to this argument.

            ———————————————-

            jmd749 says: October 29, 2009 at 8:35 pm
            “just so you know, the 360 and ps3 don’t work exactly the same. the 360 has it’s upscaling done with dedicated hardware, whereas the ps3’s upscaling is done with software.

            The X360 & PS3 don’t work exactly the same? Well there’s some shocking news… but seriously… What I was describing as ‘working the same’ was the fact that you aren’t going to be able to get – or see a sub-HD frame buffer / screen grab.

            The PS3 has a horizontal hardware scaler. It wasn’t available until the SDK for f/w v1.8 was released in Q2 ‘07. Here’s some “proof” about what I’m saying anyway: http://arstechnica.com/gaming/news/2007/01/6783.ars

  • LordVonPS3 says:

    @ Da_Dios says: October 29, 2009 at 6:33 pm
    ” Correct me if i’m wrong but for 2xMSAA to work you’d need to render to a 2560×720 resolution buffer (for 720p).”

    The industry has started using the term “MSAA” for everything simply because it is sampling multiple pixels, but what you’re actually talking about is SSAA (super sampling anti aliasing). Where I have referred to MSAA I am talking about the classical “accurate” use of the term in that it is sampling multiple pixels from a scene to a z buffer and so that does not require a larger buffer at all.

    The deferred rendering in KZ2 simply adds effects and detail to the back buffer / scene.

    ————————————————
    @ Da_Dios says: October 29, 2009 at 6:33 pm
    “I like what they also did in conditional rendering where the GPU skips rendering for invisible lights. ”

    That’s done in pretty much every game.

    • Da_Dios says:

      Yeah i see what your saying im overlapping the terms. I see that now. Technically it is Multi sampling but i see what you mean with the traditional use.

      • LordVonPS3 says:

        It’s not (just) you – the whole industry is using “MSAA” as a catch all… Even MS docs call it MSAA when the AA being applied is actually super sampling (SSAA).

        I guess the thing is that there’s many different AA implementations and they all ’sample’ multiple pixels… A bit lame, but there we go.

        I just wanted to illustrate that there are differences in AA implementations, hence why I wrote about SSAA and MSAA using their ’specific’ terms.

        • jmd749 says:

          WTF kinda bullshit was i typing before?!lol i should be slapped. you’re 100% right, of course 1:1 pixel mapping can’t show the native res the consoles render games at. i just realised what i was doing wrong, it was a very silly thing to overlook, i was for some crazy reason assuming that only the HDTVs were doing the upscaling. :P
          but the interesting thing is that with 1:1 pixel mapping enabled on my monitor, the ps3’s XMB menu seems to be considerably less than 1080p, and therefore all of my ps3 games seem to be running at under 720p and 1080p, that’s why i thought dmc4 was subHD. i’ll look into this when i have a bit more time. crazy

  • LordVonPS3 says:

    It’s always a good idea to be humble & not talk too much shit jmd749……
    There’s always someone who knows more than you think you know! That’s free advice. :)

    Refer to my post: October 29, 2009 at 8:32 am.

    Hey Torrence… How about making my avatar appear instead of this blue / white icon?
    Ching-ching = gold trophy awarded!?! :D

    • jmd749 says:

      alright, alright, don’t be a smug bastard now, so much for your “teachings” on being humble, anyways, i don’t “talk too much shit”, it’s just one thing i overlooked, everyone makes mistakes, i owned up to mine. and with regards to your “free advice”, keep your advice for yourself, between the both of us, you were the one not being humble as i recall. let me jug your memory… “If you’re saying YOU can see PS3 / X360 CoD4 at its native resolution of 1024×600 with black borders thanks to your monitor, well then I’m going to go and have a good laugh, then have myself some tea and sponge cake…”

      BTW, i want to change my avatar as well, i’ve been asking torrence how to do so for the longest while now.

      • LordVonPS3 says:

        There’s nothing about being smug in it. Either you’re a developer and you write the code to manage & work around the graphics hardware limitations – or you don’t know and you’re talking shit just like everyone else. It is a simple truth!

        Read some books, learn to develop in C / C++ on a computer, maybe some ASM, read some more books, write a game off your own back, join a games company, read some more books, write some tools for a games company, read some more books… Write a game… and then… Maybe then – you’ll know.

        You need to be licensed to do games console development, but doing stuff like XNA is a good way to start. I’ve been developing software professionally for over 10 years. Even then, I KNOW that I don’t know everything – life is all about growing and you can keeping doing that for as long as you have the will & capacity to do so.

        • jmd749 says:

          lol now i see you as you truly are, a VERY SMUG, presumptuous, arrogant git. telling me that i need to read over and over. AGAIN, so much for your teachings about being humble.

          “I’ve been developing software professionally for over 10 years. Even then, I KNOW that I don’t know everything – life is all about growing and you can keeping doing that for as long as you have the will & capacity to do so.”

          please, spare me your life changing truths, i’ve heard better ones on episodes of the simpsons. just so you know, i’m currently doing my masters in mathematics as well as a course in coding.

          “Read some books, learn to develop in C / C++ on a computer, maybe some ASM, read some more books, write a game off your own back, join a games company, read some more books, write some tools for a games company, read some more books… Write a game… and then… Maybe then – you’ll know.You need to be licensed to do games console development, but doing stuff like XNA is a good way to start.”

          what’s the relevance in telling me all this bullshit, i never indicated to you that i’m interested in console game development. please, in future, stick to the topic.

          • LordVonPS3 says:

            jmd749 says: November 4, 2009 at 5:12 am
            “please, spare me your life changing truths, i’ve heard better ones on episodes of the simpsons. just so you know, i’m currently doing my masters in mathematics as well as a course in coding.”

            May your future qualifications get you everything you want in life!

            ————————————

            jmd749 says: November 4, 2009 at 5:12 am
            “lol now i see you as you truly are, a VERY SMUG, presumptuous, arrogant git. telling me that i need to read over and over. AGAIN, so much for your teachings about being humble. what’s the relevance in telling me all this bullshit, i never indicated to you that i’m interested in console game development. please, in future, stick to the topic.”

            Thank-you for your kindness. My advice goes to anyone looking to get into games development, so there’s no real need for you to take it personally. I was merely replying to your post as you professed to know something about games development. It is obvious you don’t know your arse from your elbow, so I’m fine with whatever you say..! As you’ve made it clear that you’re not interested in games development and don’t appreciate good advice, I won’t waste my time with you any further.

  • jmd749 says:

    lordvonps3, you’re a hoot.lol

    “I was merely replying to your post as you professed to know something about games development.”
    please, show me where i professed to know something about games development?

    “Thank-you for your kindness. My advice goes to anyone looking to get into games development, so there’s no real need for you to take it personally.”
    lmao. what an arrogant arse?! between the both of us, you think it’s me taking this nonesense personally, again, lol… this is funny. however, may i offer you the same advice. please, don’t take this personally.

    “It is obvious you don’t know your arse from your elbow, so I’m fine with whatever you say..!”
    again, your humility is overwhelming.lol

    “As you’ve made it clear that you’re not interested in games development and don’t appreciate good advice”
    please, do me a favour and point out this “good advice” you speak of, i seem to have missed it, i would love to share it with some aspiring game developer friends i have, so that i may see their reaction upon receiving said advice, and go and have a good laugh, then have myself some tea and sponge cake…. lol

    “May your future qualifications !”
    why, thank you, as do i hope that your 10 years of programming professionally gets you everything you want in life also.

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