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	<title>Comments on: Video Game Warzone #46:  1080p Native And Why It Shouldn&#8217;t Matter</title>
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	<link>http://www.thebitbag.com/2009/06/13/video-game-warzone-46-1080p-native-and-why-it-shouldnt-matter/</link>
	<description>The editors from The Bitbag soundoff on technology, video games, anime and whatever else comes to mind.</description>
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		<title>By: Da_Dios</title>
		<link>http://www.thebitbag.com/2009/06/13/video-game-warzone-46-1080p-native-and-why-it-shouldnt-matter/comment-page-2/#comment-8457</link>
		<dc:creator>Da_Dios</dc:creator>
		<pubDate>Sat, 20 Jun 2009 20:57:28 +0000</pubDate>
		<guid isPermaLink="false">http://www.thebitbag.com/?p=5931#comment-8457</guid>
		<description>I wonder if this is the most comments for a single thread yet on the bitbag.... If so happy to be apart of it 8)</description>
		<content:encoded><![CDATA[<p>I wonder if this is the most comments for a single thread yet on the bitbag&#8230;. If so happy to be apart of it <img src='http://www.thebitbag.com/wp-includes/images/smilies/icon_cool.gif' alt='8)' class='wp-smiley' /> </p>
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		<title>By: DominicanNinja</title>
		<link>http://www.thebitbag.com/2009/06/13/video-game-warzone-46-1080p-native-and-why-it-shouldnt-matter/comment-page-2/#comment-8450</link>
		<dc:creator>DominicanNinja</dc:creator>
		<pubDate>Sat, 20 Jun 2009 13:07:07 +0000</pubDate>
		<guid isPermaLink="false">http://www.thebitbag.com/?p=5931#comment-8450</guid>
		<description>wow what a stupid comment.&quot;get laid&quot; fuck outta here cornball</description>
		<content:encoded><![CDATA[<p>wow what a stupid comment.&#8221;get laid&#8221; fuck outta here cornball</p>
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	<item>
		<title>By: LordVonPS3</title>
		<link>http://www.thebitbag.com/2009/06/13/video-game-warzone-46-1080p-native-and-why-it-shouldnt-matter/comment-page-2/#comment-8446</link>
		<dc:creator>LordVonPS3</dc:creator>
		<pubDate>Sat, 20 Jun 2009 00:21:50 +0000</pubDate>
		<guid isPermaLink="false">http://www.thebitbag.com/?p=5931#comment-8446</guid>
		<description>Get laid.</description>
		<content:encoded><![CDATA[<p>Get laid.</p>
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	<item>
		<title>By: DominicanNinja</title>
		<link>http://www.thebitbag.com/2009/06/13/video-game-warzone-46-1080p-native-and-why-it-shouldnt-matter/comment-page-2/#comment-8440</link>
		<dc:creator>DominicanNinja</dc:creator>
		<pubDate>Fri, 19 Jun 2009 19:12:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.thebitbag.com/?p=5931#comment-8440</guid>
		<description>now its a 135 responses.oh and i have a 10000000p tv now what</description>
		<content:encoded><![CDATA[<p>now its a 135 responses.oh and i have a 10000000p tv now what</p>
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		<title>By: lazyboy</title>
		<link>http://www.thebitbag.com/2009/06/13/video-game-warzone-46-1080p-native-and-why-it-shouldnt-matter/comment-page-2/#comment-8439</link>
		<dc:creator>lazyboy</dc:creator>
		<pubDate>Fri, 19 Jun 2009 16:49:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.thebitbag.com/?p=5931#comment-8439</guid>
		<description>134 responses..</description>
		<content:encoded><![CDATA[<p>134 responses..</p>
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		<title>By: Da_Dios</title>
		<link>http://www.thebitbag.com/2009/06/13/video-game-warzone-46-1080p-native-and-why-it-shouldnt-matter/comment-page-2/#comment-8420</link>
		<dc:creator>Da_Dios</dc:creator>
		<pubDate>Wed, 17 Jun 2009 17:50:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.thebitbag.com/?p=5931#comment-8420</guid>
		<description>Ooops i just read a mistake I falsely put Stardust HD as 1440x1080 when it runs at 1280x1080. BUT the same applies with the front buffers allowing it to reach 1920x1080.</description>
		<content:encoded><![CDATA[<p>Ooops i just read a mistake I falsely put Stardust HD as 1440&#215;1080 when it runs at 1280&#215;1080. BUT the same applies with the front buffers allowing it to reach 1920&#215;1080.</p>
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		<title>By: Da_Dios</title>
		<link>http://www.thebitbag.com/2009/06/13/video-game-warzone-46-1080p-native-and-why-it-shouldnt-matter/comment-page-2/#comment-8418</link>
		<dc:creator>Da_Dios</dc:creator>
		<pubDate>Wed, 17 Jun 2009 16:23:16 +0000</pubDate>
		<guid isPermaLink="false">http://www.thebitbag.com/?p=5931#comment-8418</guid>
		<description>I haven&#039;t had a detailed discussion like this in.... years! Certainly fun especially when it&#039;s going respectfully. Hardly any disrespectful or negative insight has been insinuated.</description>
		<content:encoded><![CDATA[<p>I haven&#8217;t had a detailed discussion like this in&#8230;. years! Certainly fun especially when it&#8217;s going respectfully. Hardly any disrespectful or negative insight has been insinuated.</p>
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		<title>By: Da_Dios</title>
		<link>http://www.thebitbag.com/2009/06/13/video-game-warzone-46-1080p-native-and-why-it-shouldnt-matter/comment-page-2/#comment-8417</link>
		<dc:creator>Da_Dios</dc:creator>
		<pubDate>Wed, 17 Jun 2009 16:17:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.thebitbag.com/?p=5931#comment-8417</guid>
		<description>I wasn&#039;t saying that all games were written in BASIC i know a lot were though. LMFAO! Damn i don&#039;t remember that game, that looks so COOL! I only touched the 128 in 89&#039; before that was all commodore 64 :D. I was too young to own my own Commodore so i had to wait while my older brother would either let me play or he would be elsewhere (outside, homework etc).  My brother got the Commodor 64 as a late christmas present, my pops actually had to send in a mail in rebate. Those things were too expensive. Especially the Atari which we didn&#039;t get until WAYYYYY later.</description>
		<content:encoded><![CDATA[<p>I wasn&#8217;t saying that all games were written in BASIC i know a lot were though. LMFAO! Damn i don&#8217;t remember that game, that looks so COOL! I only touched the 128 in 89&#8242; before that was all commodore 64 <img src='http://www.thebitbag.com/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> . I was too young to own my own Commodore so i had to wait while my older brother would either let me play or he would be elsewhere (outside, homework etc).  My brother got the Commodor 64 as a late christmas present, my pops actually had to send in a mail in rebate. Those things were too expensive. Especially the Atari which we didn&#8217;t get until WAYYYYY later.</p>
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		<title>By: Da_Dios</title>
		<link>http://www.thebitbag.com/2009/06/13/video-game-warzone-46-1080p-native-and-why-it-shouldnt-matter/comment-page-2/#comment-8416</link>
		<dc:creator>Da_Dios</dc:creator>
		<pubDate>Wed, 17 Jun 2009 14:58:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.thebitbag.com/?p=5931#comment-8416</guid>
		<description>I was into game development but i&#039;m a procrastinator my very first interest in computers was programming. But LOL that was such a bitch to learn and self teach. It&#039;s funny we (old classmates of mine in High school) actually wrote an old DOS game. It was a dungeon based game where you carried a sword and could acquire a bow in arrow. We never finished it only made three dungeons, it was final project for our class (computer Science). We ended up getting a B+ because we didn&#039;t finish it but he thought we were slackers and wouldn&#039;t be able to code it, so guess he was wrong. 

I&#039;m done this is the last i&#039;ll say on the issue because you don&#039;t see my point. Which is 1440x1080 is a 1080i/p resolution. Stated much earlier was that &quot;Full HD&quot; is reserved only for 1920x1080. Here&#039;s a breakdown:

If you were to compare the 1440x1080 image or frame with 1.33:1 rectangular pixels to a 1920x1080 image or frame with square 1:1 pixels then the two images would both end up with the same overall shape for the image. That would conclude a 16:9 or a 1920x1080 shape, which is what &quot;full HD&quot; 1920x1080p is formatted for a widescreen 16:9 aspect. To prove this lets do the math:

1.000000 x 1920 = 1920
1.333333 x 1440 = 1920

Now lets agree that yes 1920x1080 has more pixels vertically but the difference only lies within their rectangular and square pixel aspects. 

Now for your front/back buffer text:

The games native resolution is equal to the back buffer resolution and the front buffer is the image for display and hardware scaling (as you written). Super Stardust HD native resolution is 1440x1080 it uses front buffers to allow scaling to 1920x1080p. Therefore the native resolution of Super Stardust HD is.... 1080(p). I through the p in there just so we don&#039;t have to go through the whole 1080 is just a number discussion again.</description>
		<content:encoded><![CDATA[<p>I was into game development but i&#8217;m a procrastinator my very first interest in computers was programming. But LOL that was such a bitch to learn and self teach. It&#8217;s funny we (old classmates of mine in High school) actually wrote an old DOS game. It was a dungeon based game where you carried a sword and could acquire a bow in arrow. We never finished it only made three dungeons, it was final project for our class (computer Science). We ended up getting a B+ because we didn&#8217;t finish it but he thought we were slackers and wouldn&#8217;t be able to code it, so guess he was wrong. </p>
<p>I&#8217;m done this is the last i&#8217;ll say on the issue because you don&#8217;t see my point. Which is 1440&#215;1080 is a 1080i/p resolution. Stated much earlier was that &#8220;Full HD&#8221; is reserved only for 1920&#215;1080. Here&#8217;s a breakdown:</p>
<p>If you were to compare the 1440&#215;1080 image or frame with 1.33:1 rectangular pixels to a 1920&#215;1080 image or frame with square 1:1 pixels then the two images would both end up with the same overall shape for the image. That would conclude a 16:9 or a 1920&#215;1080 shape, which is what &#8220;full HD&#8221; 1920&#215;1080p is formatted for a widescreen 16:9 aspect. To prove this lets do the math:</p>
<p>1.000000 x 1920 = 1920<br />
1.333333 x 1440 = 1920</p>
<p>Now lets agree that yes 1920&#215;1080 has more pixels vertically but the difference only lies within their rectangular and square pixel aspects. </p>
<p>Now for your front/back buffer text:</p>
<p>The games native resolution is equal to the back buffer resolution and the front buffer is the image for display and hardware scaling (as you written). Super Stardust HD native resolution is 1440&#215;1080 it uses front buffers to allow scaling to 1920&#215;1080p. Therefore the native resolution of Super Stardust HD is&#8230;. 1080(p). I through the p in there just so we don&#8217;t have to go through the whole 1080 is just a number discussion again.</p>
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		<title>By: OrochinagiZER0 EX</title>
		<link>http://www.thebitbag.com/2009/06/13/video-game-warzone-46-1080p-native-and-why-it-shouldnt-matter/comment-page-2/#comment-8414</link>
		<dc:creator>OrochinagiZER0 EX</dc:creator>
		<pubDate>Wed, 17 Jun 2009 14:35:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.thebitbag.com/?p=5931#comment-8414</guid>
		<description>The dojo is still open. PSN ID Haipa-Sonikku. I&#039;m on PSN right now as of 9:37 am. Train hard to defend your 1080b.</description>
		<content:encoded><![CDATA[<p>The dojo is still open. PSN ID Haipa-Sonikku. I&#8217;m on PSN right now as of 9:37 am. Train hard to defend your 1080b.</p>
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