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	<title>Comments on: Warzone #25 &#8211; Blu-Ray Does Not Make Games Look Better</title>
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	<link>http://www.thebitbag.com/2008/11/29/warzone-25-blu-ray-does-not-make-games-look-better/</link>
	<description>The editors from The Bitbag soundoff on technology, video games, anime and whatever else comes to mind.</description>
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		<title>By: samok</title>
		<link>http://www.thebitbag.com/2008/11/29/warzone-25-blu-ray-does-not-make-games-look-better/comment-page-2/#comment-3301</link>
		<dc:creator>samok</dc:creator>
		<pubDate>Thu, 04 Dec 2008 18:06:05 +0000</pubDate>
		<guid isPermaLink="false">http://www.thebitbag.com/?p=2874#comment-3301</guid>
		<description>After the newest videos of Killzone 2, nobody can deny that BluRay means the future. There are reports that every level is taking up to 2-3 GB of disc space.

BluRay is needed and will soon show how important it was to take it in the Ps3.</description>
		<content:encoded><![CDATA[<p>After the newest videos of Killzone 2, nobody can deny that BluRay means the future. There are reports that every level is taking up to 2-3 GB of disc space.</p>
<p>BluRay is needed and will soon show how important it was to take it in the Ps3.</p>
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		<title>By: BigLegendD</title>
		<link>http://www.thebitbag.com/2008/11/29/warzone-25-blu-ray-does-not-make-games-look-better/comment-page-2/#comment-3279</link>
		<dc:creator>BigLegendD</dc:creator>
		<pubDate>Mon, 01 Dec 2008 19:15:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.thebitbag.com/?p=2874#comment-3279</guid>
		<description>You guys on the Warzone are hot!!
Blu-Ray is just more space on the disk to work on. Here question for you Torrence, do you think Blue-Ray is the future for gaming and media? Oh by the way, tell HHG happy b&#039;day.</description>
		<content:encoded><![CDATA[<p>You guys on the Warzone are hot!!<br />
Blu-Ray is just more space on the disk to work on. Here question for you Torrence, do you think Blue-Ray is the future for gaming and media? Oh by the way, tell HHG happy b&#8217;day.</p>
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		<title>By: pixelsword</title>
		<link>http://www.thebitbag.com/2008/11/29/warzone-25-blu-ray-does-not-make-games-look-better/comment-page-2/#comment-3274</link>
		<dc:creator>pixelsword</dc:creator>
		<pubDate>Mon, 01 Dec 2008 12:44:20 +0000</pubDate>
		<guid isPermaLink="false">http://www.thebitbag.com/?p=2874#comment-3274</guid>
		<description>@Torrence Davis,

I forgot to mention one more thing:

Does anyone know that if Sony puts their PS3 multiplatform games on a DVD instead of a Blu-Ray for games that don&#039;t require the size of a Blu-Ray, will the load times improve? 

I say that because my 60GB PS3 doesn&#039;t seem to have a noticeable speed differential from the earlier consoles when loading my PS1 or PS2 games.</description>
		<content:encoded><![CDATA[<p>@Torrence Davis,</p>
<p>I forgot to mention one more thing:</p>
<p>Does anyone know that if Sony puts their PS3 multiplatform games on a DVD instead of a Blu-Ray for games that don&#8217;t require the size of a Blu-Ray, will the load times improve? </p>
<p>I say that because my 60GB PS3 doesn&#8217;t seem to have a noticeable speed differential from the earlier consoles when loading my PS1 or PS2 games.</p>
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		<title>By: pixelsword</title>
		<link>http://www.thebitbag.com/2008/11/29/warzone-25-blu-ray-does-not-make-games-look-better/comment-page-2/#comment-3273</link>
		<dc:creator>pixelsword</dc:creator>
		<pubDate>Mon, 01 Dec 2008 12:16:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.thebitbag.com/?p=2874#comment-3273</guid>
		<description>Oh, yeah; if anyone wanted to know where Julian Eggebritch stated those things, it was on a 1up.com video interview. I think the title had &quot;Lair walkthrough&quot; on it or something like that.</description>
		<content:encoded><![CDATA[<p>Oh, yeah; if anyone wanted to know where Julian Eggebritch stated those things, it was on a 1up.com video interview. I think the title had &#8220;Lair walkthrough&#8221; on it or something like that.</p>
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		<title>By: pixelsword</title>
		<link>http://www.thebitbag.com/2008/11/29/warzone-25-blu-ray-does-not-make-games-look-better/comment-page-2/#comment-3272</link>
		<dc:creator>pixelsword</dc:creator>
		<pubDate>Mon, 01 Dec 2008 07:08:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.thebitbag.com/?p=2874#comment-3272</guid>
		<description>Oh yeah; sorry for the late reply; I went to chruch :D

Brotha needs his Jesus!</description>
		<content:encoded><![CDATA[<p>Oh yeah; sorry for the late reply; I went to chruch <img src='http://www.thebitbag.com/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> </p>
<p>Brotha needs his Jesus!</p>
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		<title>By: pixelsword</title>
		<link>http://www.thebitbag.com/2008/11/29/warzone-25-blu-ray-does-not-make-games-look-better/comment-page-2/#comment-3271</link>
		<dc:creator>pixelsword</dc:creator>
		<pubDate>Mon, 01 Dec 2008 06:57:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.thebitbag.com/?p=2874#comment-3271</guid>
		<description>@Torrence Davis,

&gt;On another note, why did they not increase texture detail for Fallout 3? 

I believe Fallout 3 suffered badly because they rendered mostly, if not solely on the RSX. Julian Eggebritch stated that to get the 1080p, with all of the physics, volumetric smoke, thousands of characters, large detailed levels, particle systems, real-time lighting, and complex animations of the dragons plus the sim water, that his data had to run through the cell processor, then that processed data goes to the RSX, to which the RSX renders everything.

Actually, Julian Eggebrecht stated that understanding fill rate was key for him getting his game to 1080p; and from there, Factor 5 based their mathematical algorithms for what they wanted to draw onscreen upon that understanding. When you do that, the power of the RSX is really, really plentiful for running games in 1080p.

Given the nature of the Cell/RSX relationship, and depending on the formatting of your data in respect to the nature of your game, you you can do ALL of your vertex work or pixel painting on the Cell Processor, or you can do NONE of your vertex work or pixel painting on the Cell Processor.

Now when you don&#039;t format your data to run through the cell processor when it calls for it,  I believe that will result in a loss in image quality. That&#039;s why most games suffer immensely when they are ported to the PS3 from PC or the 360; the data, I believe, is formatted as such that it&#039;s easier for developers to try to run everything from the RSX instead of them reformatting their data to run through the cell processor and then to the RSX.

From what I read, The Cell Processor and RSX in essence works together as one giant unified rendering system.


********

On GTA IV, I agree with you Tor; GTA IV was only intended to be one city. Rockstar never EVER said that they were going to make more than one city that I can recall. The fact is that if Rockstar wanted to add more cities, they would&#039;ve merely added more discs. As I understand it, it would&#039;ve in theory been one disc per city, which isn&#039;t a problem if: 

- The discs are labeled accordingly, even if they made the DVD labels look like maps. 

- When you enter the city, the missions would compel you to remain in the city for a reasonable amount of time. I say compel because you shouldn&#039;t be &quot;locked&quot; out of going to any city on either console version. 

Now the only &quot;problem&quot; with a multi-disc solution that I can see is when the game goes online.  If (let&#039;s say GTA V for the sake of argument) were to have online, finding games and switching maps would be slightly tedious, as you would have to end the game, and put in another disc to switch maps. or you could not have online co-op missions that spanned across more than one city, as you would have to end the game and find your group again when you put in the other disc. Not impossible, but slightly tedious.

This is why I used UTIII as an earlier example. UTIII could&#039;ve easily been on two discs, it&#039;s just that after a certain level in the game, you would&#039;ve had to switch discs. Going online would&#039;ve put part of the maps online per disc. Again, NOT a problem until you have to switch discs, and that is even if you want to switch discs.</description>
		<content:encoded><![CDATA[<p>@Torrence Davis,</p>
<p>&gt;On another note, why did they not increase texture detail for Fallout 3? </p>
<p>I believe Fallout 3 suffered badly because they rendered mostly, if not solely on the RSX. Julian Eggebritch stated that to get the 1080p, with all of the physics, volumetric smoke, thousands of characters, large detailed levels, particle systems, real-time lighting, and complex animations of the dragons plus the sim water, that his data had to run through the cell processor, then that processed data goes to the RSX, to which the RSX renders everything.</p>
<p>Actually, Julian Eggebrecht stated that understanding fill rate was key for him getting his game to 1080p; and from there, Factor 5 based their mathematical algorithms for what they wanted to draw onscreen upon that understanding. When you do that, the power of the RSX is really, really plentiful for running games in 1080p.</p>
<p>Given the nature of the Cell/RSX relationship, and depending on the formatting of your data in respect to the nature of your game, you you can do ALL of your vertex work or pixel painting on the Cell Processor, or you can do NONE of your vertex work or pixel painting on the Cell Processor.</p>
<p>Now when you don&#8217;t format your data to run through the cell processor when it calls for it,  I believe that will result in a loss in image quality. That&#8217;s why most games suffer immensely when they are ported to the PS3 from PC or the 360; the data, I believe, is formatted as such that it&#8217;s easier for developers to try to run everything from the RSX instead of them reformatting their data to run through the cell processor and then to the RSX.</p>
<p>From what I read, The Cell Processor and RSX in essence works together as one giant unified rendering system.</p>
<p>********</p>
<p>On GTA IV, I agree with you Tor; GTA IV was only intended to be one city. Rockstar never EVER said that they were going to make more than one city that I can recall. The fact is that if Rockstar wanted to add more cities, they would&#8217;ve merely added more discs. As I understand it, it would&#8217;ve in theory been one disc per city, which isn&#8217;t a problem if: </p>
<p>- The discs are labeled accordingly, even if they made the DVD labels look like maps. </p>
<p>- When you enter the city, the missions would compel you to remain in the city for a reasonable amount of time. I say compel because you shouldn&#8217;t be &#8220;locked&#8221; out of going to any city on either console version. </p>
<p>Now the only &#8220;problem&#8221; with a multi-disc solution that I can see is when the game goes online.  If (let&#8217;s say GTA V for the sake of argument) were to have online, finding games and switching maps would be slightly tedious, as you would have to end the game, and put in another disc to switch maps. or you could not have online co-op missions that spanned across more than one city, as you would have to end the game and find your group again when you put in the other disc. Not impossible, but slightly tedious.</p>
<p>This is why I used UTIII as an earlier example. UTIII could&#8217;ve easily been on two discs, it&#8217;s just that after a certain level in the game, you would&#8217;ve had to switch discs. Going online would&#8217;ve put part of the maps online per disc. Again, NOT a problem until you have to switch discs, and that is even if you want to switch discs.</p>
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		<title>By: Eurocar9</title>
		<link>http://www.thebitbag.com/2008/11/29/warzone-25-blu-ray-does-not-make-games-look-better/comment-page-2/#comment-3261</link>
		<dc:creator>Eurocar9</dc:creator>
		<pubDate>Sun, 30 Nov 2008 22:10:34 +0000</pubDate>
		<guid isPermaLink="false">http://www.thebitbag.com/?p=2874#comment-3261</guid>
		<description>Great show guys!

@ Fatanorexic, you are completely right about blu ray when you said that the disc is basically running right now at 1x speed maybe a little bit faster but that&#039;s one of the disadvantages against DVD.</description>
		<content:encoded><![CDATA[<p>Great show guys!</p>
<p>@ Fatanorexic, you are completely right about blu ray when you said that the disc is basically running right now at 1x speed maybe a little bit faster but that&#8217;s one of the disadvantages against DVD.</p>
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		<title>By: mets</title>
		<link>http://www.thebitbag.com/2008/11/29/warzone-25-blu-ray-does-not-make-games-look-better/comment-page-1/#comment-3258</link>
		<dc:creator>mets</dc:creator>
		<pubDate>Sun, 30 Nov 2008 20:26:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.thebitbag.com/?p=2874#comment-3258</guid>
		<description>@Ramses

what are you smoking son???

Bluray- has a coat of special scratchless plastic over the actual disc... it is really really hard for the bd to scratch only if its intentional..</description>
		<content:encoded><![CDATA[<p>@Ramses</p>
<p>what are you smoking son???</p>
<p>Bluray- has a coat of special scratchless plastic over the actual disc&#8230; it is really really hard for the bd to scratch only if its intentional..</p>
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		<title>By: mets</title>
		<link>http://www.thebitbag.com/2008/11/29/warzone-25-blu-ray-does-not-make-games-look-better/comment-page-1/#comment-3257</link>
		<dc:creator>mets</dc:creator>
		<pubDate>Sun, 30 Nov 2008 19:53:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.thebitbag.com/?p=2874#comment-3257</guid>
		<description>@ilovegames

square enix is just trying to expand more to a U.S base, - at the end trust me overall the ps3 version will an edge, all these xbox people until now dont care about FF they just dont play that kind of game... people who bought the ps3 do because of the past exclusivity ... its more like branding from enix to the xbox audience, and to get them interested in that kind of franchise that the Japanese love, its a win win for both , but at the end enix wont overshadow there loyal fan base that are on the ps3... but who knows they made there decision to go multi pretty early... tables might change in japan just because of that game.. it would be priority one to keep that game exclusive for the ps3 in japan.</description>
		<content:encoded><![CDATA[<p>@ilovegames</p>
<p>square enix is just trying to expand more to a U.S base, &#8211; at the end trust me overall the ps3 version will an edge, all these xbox people until now dont care about FF they just dont play that kind of game&#8230; people who bought the ps3 do because of the past exclusivity &#8230; its more like branding from enix to the xbox audience, and to get them interested in that kind of franchise that the Japanese love, its a win win for both , but at the end enix wont overshadow there loyal fan base that are on the ps3&#8230; but who knows they made there decision to go multi pretty early&#8230; tables might change in japan just because of that game.. it would be priority one to keep that game exclusive for the ps3 in japan.</p>
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		<title>By: mets</title>
		<link>http://www.thebitbag.com/2008/11/29/warzone-25-blu-ray-does-not-make-games-look-better/comment-page-1/#comment-3256</link>
		<dc:creator>mets</dc:creator>
		<pubDate>Sun, 30 Nov 2008 19:42:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.thebitbag.com/?p=2874#comment-3256</guid>
		<description>@Torrence Davis

Yes it would have been better if it were a ps3 exclusive, when on one system you are dealing with bigger storage and when you know that all ps3&#039;s are HD included to install in game assets...

you do not make sence when you say it wouldn&#039;t of been better if it where ps3 exclusive*</description>
		<content:encoded><![CDATA[<p>@Torrence Davis</p>
<p>Yes it would have been better if it were a ps3 exclusive, when on one system you are dealing with bigger storage and when you know that all ps3&#8217;s are HD included to install in game assets&#8230;</p>
<p>you do not make sence when you say it wouldn&#8217;t of been better if it where ps3 exclusive*</p>
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