The world of gaming is beginning to evolve. With the increased popularity of online gaming, there have been many predictions the one day online gaming will exceed offline console and pc gaming in terms of quality and popularity. No longer is online gaming confined to blackjack or poker. Most of the world's best games can be played online!

57 Responses to “Warzone #25 – Blu-Ray Does Not Make Games Look Better”

  • Eurocar9 says:

    Great show guys!

    @ Fatanorexic, you are completely right about blu ray when you said that the disc is basically running right now at 1x speed maybe a little bit faster but that’s one of the disadvantages against DVD.

  • pixelsword says:

    @Torrence Davis,

    >On another note, why did they not increase texture detail for Fallout 3?

    I believe Fallout 3 suffered badly because they rendered mostly, if not solely on the RSX. Julian Eggebritch stated that to get the 1080p, with all of the physics, volumetric smoke, thousands of characters, large detailed levels, particle systems, real-time lighting, and complex animations of the dragons plus the sim water, that his data had to run through the cell processor, then that processed data goes to the RSX, to which the RSX renders everything.

    Actually, Julian Eggebrecht stated that understanding fill rate was key for him getting his game to 1080p; and from there, Factor 5 based their mathematical algorithms for what they wanted to draw onscreen upon that understanding. When you do that, the power of the RSX is really, really plentiful for running games in 1080p.

    Given the nature of the Cell/RSX relationship, and depending on the formatting of your data in respect to the nature of your game, you you can do ALL of your vertex work or pixel painting on the Cell Processor, or you can do NONE of your vertex work or pixel painting on the Cell Processor.

    Now when you don’t format your data to run through the cell processor when it calls for it, I believe that will result in a loss in image quality. That’s why most games suffer immensely when they are ported to the PS3 from PC or the 360; the data, I believe, is formatted as such that it’s easier for developers to try to run everything from the RSX instead of them reformatting their data to run through the cell processor and then to the RSX.

    From what I read, The Cell Processor and RSX in essence works together as one giant unified rendering system.

    ********

    On GTA IV, I agree with you Tor; GTA IV was only intended to be one city. Rockstar never EVER said that they were going to make more than one city that I can recall. The fact is that if Rockstar wanted to add more cities, they would’ve merely added more discs. As I understand it, it would’ve in theory been one disc per city, which isn’t a problem if:

    - The discs are labeled accordingly, even if they made the DVD labels look like maps.

    - When you enter the city, the missions would compel you to remain in the city for a reasonable amount of time. I say compel because you shouldn’t be “locked” out of going to any city on either console version.

    Now the only “problem” with a multi-disc solution that I can see is when the game goes online. If (let’s say GTA V for the sake of argument) were to have online, finding games and switching maps would be slightly tedious, as you would have to end the game, and put in another disc to switch maps. or you could not have online co-op missions that spanned across more than one city, as you would have to end the game and find your group again when you put in the other disc. Not impossible, but slightly tedious.

    This is why I used UTIII as an earlier example. UTIII could’ve easily been on two discs, it’s just that after a certain level in the game, you would’ve had to switch discs. Going online would’ve put part of the maps online per disc. Again, NOT a problem until you have to switch discs, and that is even if you want to switch discs.

  • pixelsword says:

    Oh yeah; sorry for the late reply; I went to chruch :D

    Brotha needs his Jesus!

  • pixelsword says:

    Oh, yeah; if anyone wanted to know where Julian Eggebritch stated those things, it was on a 1up.com video interview. I think the title had “Lair walkthrough” on it or something like that.

  • pixelsword says:

    @Torrence Davis,

    I forgot to mention one more thing:

    Does anyone know that if Sony puts their PS3 multiplatform games on a DVD instead of a Blu-Ray for games that don’t require the size of a Blu-Ray, will the load times improve?

    I say that because my 60GB PS3 doesn’t seem to have a noticeable speed differential from the earlier consoles when loading my PS1 or PS2 games.

  • BigLegendD says:

    You guys on the Warzone are hot!!
    Blu-Ray is just more space on the disk to work on. Here question for you Torrence, do you think Blue-Ray is the future for gaming and media? Oh by the way, tell HHG happy b’day.

  • samok says:

    After the newest videos of Killzone 2, nobody can deny that BluRay means the future. There are reports that every level is taking up to 2-3 GB of disc space.

    BluRay is needed and will soon show how important it was to take it in the Ps3.

Leave a Reply

You must be logged in to post a comment.

Staff
Editor In Chief
Torrence Davis

Game Editors
Jonathan Sitzman
Matt Jenkins
Spencer Thompson
Zack Warren
Chad Betteridge

Technology Editors
Chris Browning

News Editors
Lee Yi
Stephen Heller

Contributing Editors
Anthony Canepa
Drakol
David Villarreal
Gerard Williams
Leah Barr
Jon Shaw

SEND YOUR TIPS
TIPS at thebitbag dot com