2 Responses to “Impressions: Stranglehold”

  • Jon Sitzman says:

    I agree in pretty much every point. Fantastic, phenomenal demo. I don’t even mind the vanishing bodies, if it means the framerate will stay rock-solid for the final game. Right now it needs a little work, if only on the cover sequences.

    Speaking of cover, the cover mechanic is underutilized. It only works near corners and some waist-height obstructions. Should work more places! Other than that, no complaints with the mechanics so far. I do wonder how they’re going to handle the slo-mo power for multiplayer, but I’ll give benefit of doubt at this point. If nothing else the single player game looks superlative.

    Oh, and T-Bone? THIS IS WHAT A FREAKING UNREAL ENGINE GAME IS SUPPOSED TO LOOK LIKE. Compare this to Fatal Inertia and FI looks painfully last-gen!

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